Replay
  • OrcItsjustagame
    1. Far Seer, level 2
    2. Firelord, level 1
vs
Game length
00:07:05
Patch
2.00
Downloads
26
Crushma Canyon
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 15, 2026 by kover2177
Game breakdown

Do0mtrain (Apm50#1700)

346 APM

Heroes

  • BlademasterLevel 1
    1. Wind Walk level 1

Units

  • Peon9
  • Grunt5

Buildings

  • Orc Burrow2
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • War Mill1
  • Watch Tower1

Control groups

Group 12456
Set 18 2 2 3 2
Used 201 24 346 411 299
Actions by type
Right clicks
580
Selections
161
Control group selections
1281
Control groups set
27
Build and train orders
28
Abilities
4
Basic commands
75
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Itsjustagame (Itsjustagame#11493)

114 APM

Heroes

  • Far SeerLevel 2
    1. Feral Spirit level 1
    2. Far Sight level 1
  • FirelordLevel 1
    1. Summon Lava Spawn level 1

Units

  • Peon7
  • Troll Headhunter/Berserker7

Buildings

  • Orc Burrow3
  • Voodoo Lounge2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Watch Tower1

Upgrades

  • Reinforced Defenses

Items

  • Healing Salve2
  • Scroll of Speed1
  • Lesser Clarity Potion1

Control groups

Group 5
Set 1
Used 0
Actions by type
Right clicks
434
Selections
196
Control group selections
0
Control groups set
1
Build and train orders
43
Abilities
7
Basic commands
12
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Orc
3,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 904 1:46 1,808 3:32 2,711 5:18 3,615 7:05
Army1,000
Economy675
Production360
Technology315
Support765
Orc
3,615

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 904 1:46 1,808 3:32 2,711 5:18 3,615 7:05
Army945
Economy525
Production360
Technology390
Support1,395
7:05 / 7:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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