Replay
  • OrcXHyui
    1. Far Seer, level 4
    2. Tauren Chieftain, level 3
    3. Blademaster, level 2
  • UndeadSuperfurion
    1. Death Knight, level 5
    2. Lich, level 4
    3. Dark Ranger, level 2
vs
Game length
00:17:27
Patch
2.00
Downloads
21
Crushma Canyon
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 15, 2026 by kover2177
Game breakdown

XHyui (xHyui#1262)

139 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 3
    1. Endurance Aura level 1
    2. War Stomp level 2
  • BlademasterLevel 2
    1. Mirror Image level 1
    2. Critical Strike level 1

Units

  • Peon10
  • Troll Headhunter/Berserker9
  • Spirit Walker5
  • Tauren3
  • Grunt2
  • Troll Headhunter/Berserker2

Buildings

  • Orc Burrow6
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Tauren Totem1
  • Watch Tower1

Upgrades

  • Troll RegenerationLevel 2
  • Reinforced Defenses
  • ArmorLevel 2
  • Berserker Upgrade
  • Pulverize
  • Spirit Walker TrainingLevel 2
  • Spiked Barricades
  • Melee WeaponsLevel 2

Items

  • Potion of Healing2
  • Healing Salve2
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Tiny Great Hall1
  • Scroll of Speed1

Control groups

Group 123456
Set 41 2 2 4 4 3
Used 176 7 7 193 189 242
Actions by type
Right clicks
860
Selections
358
Control group selections
814
Control groups set
56
Build and train orders
115
Abilities
18
Basic commands
43
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Superfurion (Superfurion#2332)

101 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 2
  • Dark RangerLevel 2
    1. Silence level 1
    2. Black Arrow level 1

Units

  • Ghoul22
  • Acolyte7
  • Obsidian Statue4
  • Crypt Fiend3
  • Frost Wyrm2

Buildings

  • Ziggurat7
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Black Citadel1
  • Boneyard1

Upgrades

  • Backpack
  • Ghoul Frenzy
  • Unholy Armor
  • Destroyer Form
  • Creature CarapaceLevel 2
  • Web
  • Creature AttackLevel 2

Items

  • Scroll of Healing5
  • Rod of Necromancy1
  • Orb of Corruption1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1

Control groups

Group 12
Set 2 1
Used 18 9
Actions by type
Right clicks
843
Selections
464
Control group selections
27
Control groups set
3
Build and train orders
102
Abilities
34
Basic commands
147
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

OrcData incomplete
10,085

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,854 4:21 5,708 8:43 8,561 13:05 11,415 17:27
Army3,700
Economy750
Production495
Technology990
Support4,150

Partial spend: actions with unknown prices are excluded.

Undead
11,415

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,854 4:21 5,708 8:43 8,561 13:05 11,415 17:27
Army4,855
Economy525
Production670
Technology1,070
Support4,295
17:27 / 17:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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