Replay
  • Night ElfDise
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 3
    3. Priestess of the Moon, level 1
  • UndeadLucifer
    1. Death Knight, level 4
    2. Lich, level 1
vs
Game length
00:13:33
Patch
2.00
Downloads
33
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 13, 2026 by Stowka
Game breakdown

Dise (DiSe22#2860)

235 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Priestess of the MoonLevel 1
    1. Scout level 1

Units

  • Wisp21
  • Dryad7
  • Archer4
  • Druid of the Claw4
  • Goblin Zeppelin2
  • Goblin Shredder1

Buildings

  • Moon Well6
  • Ancient of Wonders3
  • Ancient of Lore3
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Strength of the WildLevel 2
  • Reinforced Hides
  • Well SpringLevel 2

Items

  • Staff of Preservation2
  • Boots of Speed1
  • Staff of Teleportation1
  • Ring of Protection +31
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Lesser Clarity Potion1

Control groups

Group 1234567
Set 38 14 7 4 2 3 2
Used 271 118 43 152 188 175 26
Actions by type
Right clicks
1180
Selections
484
Control group selections
973
Control groups set
70
Build and train orders
112
Abilities
70
Basic commands
49
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Lucifer (Lucifer#34735)

283 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Ghoul34
  • Acolyte15
  • Crypt Fiend8
  • Obsidian Statue4
  • Abomination1
  • Meatwagon1

Buildings

  • Ziggurat7
  • Black Citadel7
  • Spirit Tower6
  • Slaughterhouse3
  • Altar of Darkness2
  • Crypt2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1

Upgrades

  • Creature AttackLevel 2
  • Burrow
  • Web
  • Destroyer FormLevel 6
  • Disease Cloud
  • Ghoul Frenzy

Items

  • Sacrificial Skull2
  • Rod of Necromancy2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Claws of Attack +61
  • Mantle of Intelligence +31
  • Potion of Mana1
  • Orb of Corruption1

Control groups

Group 12456
Set 110 44 3 5 2
Used 395 64 305 207 186
Actions by type
Right clicks
1311
Selections
517
Control group selections
1157
Control groups set
164
Build and train orders
144
Abilities
30
Basic commands
216
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

NightelfData incomplete
10,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,253 3:23 8,505 6:46 12,758 10:09 17,010 13:33
Army3,410
Economy1,600
Production795
Technology825
Support3,830

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
17,010

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,253 3:23 8,505 6:46 12,758 10:09 17,010 13:33
Army7,070
Economy1,575
Production1,180
Technology4,015
Support3,170

Partial spend: actions with unknown prices are excluded.

13:33 / 13:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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