Replay
  • Night ElfDise
    1. Demon Hunter, level 2
    2. Naga Sea Witch, level 1
  • UndeadLucifer
    1. Death Knight, level 2
vs
Game length
00:06:18
Patch
2.00
Downloads
25
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 13, 2026 by Stowka
Game breakdown

Dise (DiSe22#2860)

198 APM

Heroes

  • Demon HunterLevel 2
    1. Immolation level 1
    2. Mana Burn level 1
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Wisp14
  • Archer4

Buildings

  • Moon Well4
  • Ancient of War2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Lore1

Control groups

Group 123456
Set 11 2 12 2 2 2
Used 29 36 36 89 109 68
Actions by type
Right clicks
426
Selections
168
Control group selections
367
Control groups set
31
Build and train orders
42
Abilities
20
Basic commands
6
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Lucifer (Lucifer#34735)

302 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul27
  • Acolyte3

Buildings

  • Ziggurat2
  • Tomb of Relics2
  • Crypt1
  • Altar of Darkness1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1

Items

  • Rod of Necromancy1
  • Circlet of Nobility1

Control groups

Group 12456
Set 97 26 1 3 1
Used 123 18 156 115 102
Actions by type
Right clicks
748
Selections
136
Control group selections
514
Control groups set
128
Build and train orders
48
Abilities
5
Basic commands
45
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
3,245

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,379 1:34 2,758 3:09 4,136 4:43 5,515 6:18
Army520
Economy840
Production635
Technology320
Support930
Undead
5,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,379 1:34 2,758 3:09 4,136 4:43 5,515 6:18
Army3,240
Economy450
Production380
Technology320
Support1,125
6:18 / 6:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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