Replay
  • Night ElfJotM
    1. Demon Hunter, level 2
    2. Naga Sea Witch, level 1
  • UndeadLucifer
    1. Death Knight, level 2
vs
Game length
00:07:39
Patch
2.00
Downloads
21
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 13, 2026 by Stowka
Game breakdown

JotM (JotM#1375)

230 APM

Heroes

  • Demon HunterLevel 2
    1. Evasion level 1
    2. Mana Burn level 1
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Wisp16
  • Archer9
  • Dryad1

Buildings

  • Moon Well4
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1

Control groups

Group 123456
Set 2 3 2 4 1 1
Used 156 25 8 125 137 116
Actions by type
Right clicks
654
Selections
166
Control group selections
567
Control groups set
13
Build and train orders
42
Abilities
22
Basic commands
84
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Lucifer (Lucifer#34735)

281 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul17
  • Acolyte14
  • Crypt Fiend1

Buildings

  • Spirit Tower5
  • Ziggurat4
  • Crypt2
  • Altar of Darkness2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1

Upgrades

  • Creature Attack

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Dust of Appearance1

Control groups

Group 123456
Set 29 28 4 2 5 1
Used 154 0 33 154 134 48
Actions by type
Right clicks
937
Selections
209
Control group selections
523
Control groups set
69
Build and train orders
68
Abilities
9
Basic commands
82
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
4,755

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,739 1:54 3,478 3:49 5,216 5:44 6,955 7:39
Army1,315
Economy960
Production820
Technology640
Support1,020
Undead
6,955

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,739 1:54 3,478 3:49 5,216 5:44 6,955 7:39
Army2,255
Economy1,275
Production760
Technology1,145
Support1,520
7:39 / 7:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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