Replay
  • Night ElfJotM
    1. Keeper of the Grove, level 1
  • UndeadLucifer
    1. Death Knight, level 2
    2. Naga Sea Witch, level 1
vs
Game length
00:07:11
Patch
2.00
Downloads
22
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 13, 2026 by Stowka
Game breakdown

JotM (JotM#1375)

205 APM

Heroes

  • Keeper of the GroveLevel 1
    1. Entangling Roots level 1

Units

  • Wisp17
  • Archer3

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of War2
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient of Wonders1
  • Tree of Life1

Items

  • Circlet of Nobility1
  • Boots of Speed1
  • Potion of Healing1

Control groups

Group 123456
Set 4 6 1 4 1 2
Used 114 23 3 55 65 45
Actions by type
Right clicks
695
Selections
142
Control group selections
305
Control groups set
18
Build and train orders
34
Abilities
16
Basic commands
60
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Lucifer (Lucifer#34735)

263 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Ghoul10
  • Acolyte3

Buildings

  • Halls of the Dead7
  • Ziggurat2
  • Crypt1
  • Altar of Darkness1
  • Necropolis1
  • Tomb of Relics1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Backpack
  • Cannibalize

Items

  • Dust of Appearance7
  • Rod of Necromancy1

Control groups

Group 12456
Set 84 11 1 2 1
Used 173 15 135 102 95
Actions by type
Right clicks
708
Selections
176
Control group selections
520
Control groups set
99
Build and train orders
56
Abilities
8
Basic commands
83
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
4,350

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,491 1:47 2,983 3:35 4,474 5:23 5,965 7:11
Army390
Economy1,360
Production660
Technology320
Support1,620
UndeadData incomplete
5,965

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,491 1:47 2,983 3:35 4,474 5:23 5,965 7:11
Army1,200
Economy450
Production380
Technology2,615
Support1,320

Partial spend: actions with unknown prices are excluded.

7:11 / 7:11
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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