Replay
  • HumanSaganash
    1. Archmage, level 5
vs
Game length
00:13:54
Patch
2.00
Downloads
47
Shallow Grave
Download map
Highlight
Silver highlight
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 12, 2026 by x3-DemoN
Game breakdown

Saganash (Saganash#3527)

257 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2

Units

  • Peasant18
  • Footman8
  • Forest Troll Shadow Priest4
  • Forest Troll Berserker2

Buildings

  • Farm5
  • Altar of Kings2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1

Control groups

Group 123456
Set 28 7 2 2 1 1
Used 668 86 17 435 292 122
Actions by type
Right clicks
264
Selections
625
Control group selections
1620
Control groups set
41
Build and train orders
107
Abilities
6
Basic commands
670
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

OsgPACMAN (bQNotNow#2642)

192 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2

Units

  • Peasant19
  • Footman7
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1

Buildings

  • Farm5
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1

Control groups

Group 12345
Set 811 4 20 1 25
Used 121 22 11 246 150
Actions by type
Right clicks
586
Selections
213
Control group selections
550
Control groups set
861
Build and train orders
108
Abilities
1
Basic commands
87
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
4,720

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,180 3:28 2,360 6:57 3,540 10:25 4,720 13:54
Army2,350
Economy1,350
Production520
Technology70
Support430
Human
3,845

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,180 3:28 2,360 6:57 3,540 10:25 4,720 13:54
Army1,580
Economy1,425
Production340
Technology70
Support430
13:54 / 13:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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