Replay
  • UndeadSheik
    1. Lich, level 4
    2. Death Knight, level 2
    3. Dark Ranger, level 2
  • Night ElfJens
    1. Warden, level 7
    2. Pandaren Brewmaster, level 4
vs
Game length
00:16:37
Patch
2.00
Downloads
28
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 10, 2026 by kover2177
Game breakdown

Sheik (sheik#2417)

324 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • Dark RangerLevel 2
    1. Silence level 1
    2. Black Arrow level 1

Units

  • Acolyte18
  • Ghoul11
  • Meatwagon6
  • Necromancer6
  • Obsidian Statue2
  • Crypt Fiend1

Buildings

  • Ziggurat5
  • Nerubian Tower3
  • Temple of the Damned3
  • Crypt2
  • Altar of Darkness2
  • Tomb of Relics2
  • Slaughterhouse2
  • Necropolis1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Spirit Tower1

Upgrades

  • Exhume Corpses
  • Necromancer TrainingLevel 2
  • Skeletal Mastery
  • Ghoul Frenzy
  • Disease Cloud
  • Unholy Strength
  • Web

Items

  • Rod of Necromancy4
  • Staff of Teleportation2
  • Potion of Mana2
  • Sacrificial Skull1
  • Boots of Speed1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1
  • Scroll of Healing1

Control groups

Group 1234567
Set 87 11 4 16 8 5 1
Used 712 278 334 168 78 29 1
Actions by type
Right clicks
1894
Selections
1023
Control group selections
1600
Control groups set
132
Build and train orders
134
Abilities
63
Basic commands
209
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Jens (Jens#11592)

338 APM

Heroes

  • WardenLevel 7
    1. Blink level 3
    2. Fan of Knives level 3
    3. Spirit of Vengeance level 1
  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Haze level 1
    3. Drunken Brawler level 1

Units

  • Wisp25
  • Dryad10
  • Druid of the Claw7
  • Archer5
  • Goblin Shredder2

Buildings

  • Moon Well8
  • Altar of Elders5
  • Ancient of War2
  • Ancient of Lore2
  • Ancient of Wonders1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient Protector1

Upgrades

  • Ultravision
  • Reinforced Hides
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Nature's Blessing
  • Strength of the Wild
  • Well Spring

Items

  • Lesser Clarity Potion5
  • Potion of Mana4
  • Moonstone3
  • Scroll of Healing3
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Staff of Teleportation1
  • Tome of Retraining1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 12345
Set 220 3 348 30 29
Used 481 2 347 343 228
Group 67890
Set 17 17 17 17 2
Used 127 0 0 1 16
Actions by type
Right clicks
1655
Selections
880
Control group selections
1545
Control groups set
700
Build and train orders
189
Abilities
130
Basic commands
183
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Undead
13,080

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,628 4:09 7,255 8:18 10,883 12:27 14,510 16:37
Army4,185
Economy1,800
Production1,505
Technology1,615
Support3,975
NightelfData incomplete
14,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,628 4:09 7,255 8:18 10,883 12:27 14,510 16:37
Army4,635
Economy1,840
Production1,510
Technology975
Support5,550

Partial spend: actions with unknown prices are excluded.

16:37 / 16:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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