Replay
  • HumanStarbuck
    1. Archmage, level 4
    2. Goblin Tinker, level 3
    3. Pit Lord, level 2
  • Night ElfJens
    1. Keeper of the Grove, level 4
    2. Naga Sea Witch, level 3
vs
Game length
00:14:44
Patch
2.00
Downloads
38
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 10, 2026 by kover2177
Game breakdown

Starbuck (drǃbucki#2383)

282 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Goblin TinkerLevel 3
    1. Pocket Factory level 1
    2. Engineering Upgrade level 1
    3. Pocket Factory level 1
  • Pit LordLevel 2
    1. Rain of Fire level 1
    2. Cleaving Attack level 1

Units

  • Peasant20
  • Footman17
  • Rifleman9
  • Priest7
  • Mortar Team1
  • Sorceress1
  • Spell Breaker1

Buildings

  • Farm8
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings2
  • Keep2
  • Arcane Sanctum2
  • Guard Tower2
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1
  • Cannon Tower1

Upgrades

  • Lumber HarvestingLevel 2
  • Priest TrainingLevel 4
  • Long RiflesLevel 2
  • Gunpowder
  • Fragmentation Shards

Items

  • Lesser Clarity Potion3
  • Potion of Healing2
  • Ivory Tower2
  • Scroll of Regeneration1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 55 3 1 10 3 1
Used 494 169 573 248 3 0
Actions by type
Right clicks
1010
Selections
663
Control group selections
1487
Control groups set
73
Build and train orders
199
Abilities
57
Basic commands
380
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Jens (Jens#11592)

333 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp38
  • Archer23
  • Forest Troll Berserker5
  • Goblin Shredder2
  • Ogre Mauler2

Buildings

  • Altar of Elders8
  • Moon Well8
  • Ancient of War3
  • Ancient of Wonders3
  • Tree of Ages1
  • Tree of Life1
  • Tree of Eternity1
  • Hunter's Hall1

Upgrades

  • Nature's BlessingLevel 2

Items

  • Lesser Clarity Potion2
  • Moonstone2
  • Potion of Healing2
  • Potion of Mana2
  • Staff of Preservation1
  • Scroll of Healing1

Control groups

Group 12345
Set 280 3 409 27 27
Used 354 0 166 325 254
Group 67890
Set 17 17 17 17 5
Used 36 0 0 0 18
Actions by type
Right clicks
1306
Selections
858
Control group selections
1153
Control groups set
819
Build and train orders
145
Abilities
52
Basic commands
227
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
14

Timeline

HumanData incomplete
12,820

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,509 3:41 7,018 7:22 10,526 11:03 14,035 14:44
Army5,635
Economy1,885
Production960
Technology1,605
Support2,735

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
14,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,509 3:41 7,018 7:22 10,526 11:03 14,035 14:44
Army5,565
Economy2,620
Production1,890
Technology800
Support3,160

Partial spend: actions with unknown prices are excluded.

14:44 / 14:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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