Replay
  • HumanStarbuck
    1. Archmage, level 5
    2. Mountain King, level 5
  • Night ElfJens
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 4
vs
Game length
00:23:14
Patch
2.00
Downloads
36
Shallow Grave
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 10, 2026 by kover2177
Game breakdown

Starbuck (drǃbucki#2383)

294 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Thunder Clap level 2

Units

  • Peasant31
  • Footman12
  • Rifleman11
  • Priest10
  • Sorceress4
  • Forest Troll Shadow Priest2

Buildings

  • Farm10
  • Arcane Tower5
  • Scout Tower4
  • Arcane Sanctum3
  • Altar of Kings2
  • Barracks2
  • Keep2
  • Guard Tower2
  • Town Hall1
  • Blacksmith1
  • Lumber Mill1
  • Workshop1

Upgrades

  • DefendLevel 2
  • Lumber Harvesting
  • Priest Training
  • Long RiflesLevel 2
  • GunpowderLevel 3
  • Sorceress TrainingLevel 2

Items

  • Scroll of Town Portal4
  • Boots of Speed2
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Scroll of Healing1
  • Staff of Teleportation1

Control groups

Group 12345
Set 41 8 1 22 4
Used 932 212 814 418 2
Actions by type
Right clicks
1955
Selections
1076
Control group selections
2378
Control groups set
76
Build and train orders
242
Abilities
103
Basic commands
677
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Jens (Jens#11592)

329 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp28
  • Archer7
  • Dryad6
  • Druid of the Claw4
  • Goblin Zeppelin2
  • Goblin Sapper2
  • Goblin Shredder1

Buildings

  • Moon Well9
  • Tree of Life4
  • Ancient Protector4
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Ancient of Wonders1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Strength of the Wild
  • Reinforced Hides
  • Nature's Blessing
  • Druid of the Claw TrainingLevel 2

Items

  • Potion of Mana2
  • Scroll of Healing2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Teleportation1
  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Moonstone1
  • Orb of Venom1

Control groups

Group 12345
Set 458 3 635 41 36
Used 785 0 466 405 255
Group 67890
Set 21 21 21 21 2
Used 121 0 0 0 21
Actions by type
Right clicks
2210
Selections
1220
Control group selections
2053
Control groups set
1259
Build and train orders
131
Abilities
135
Basic commands
279
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

HumanData incomplete
16,250

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,063 5:48 8,125 11:37 12,188 17:25 16,250 23:14
Army6,235
Economy2,710
Production1,270
Technology1,355
Support4,680

Partial spend: actions with unknown prices are excluded.

Nightelf
14,470

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,063 5:48 8,125 11:37 12,188 17:25 16,250 23:14
Army4,085
Economy3,040
Production820
Technology1,170
Support5,355
23:14 / 23:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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