Replay
  • OrcSoin
    1. Blademaster, level 7
    2. Shadow Hunter, level 6
  • Night ElfJens
    1. Keeper of the Grove, level 4
    2. Goblin Alchemist, level 4
vs
Game length
00:18:39
Patch
2.00
Downloads
28
Shallow Grave
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 10, 2026 by kover2177
Game breakdown

Soin (전소인#3190)

344 APM

Heroes

  • BlademasterLevel 7
    1. Wind Walk level 1
    2. Mirror Image level 3
    3. Critical Strike level 3
  • Shadow HunterLevel 6
    1. Serpent Ward level 3
    2. Healing Wave level 3

Units

  • Peon12
  • Kodo Beast10
  • Shaman6
  • Grunt5
  • Raider4

Buildings

  • Orc Burrow5
  • Voodoo Lounge3
  • Altar of Storms2
  • Great Hall2
  • Barracks1
  • Stronghold1
  • War Mill1
  • Spirit Lodge1
  • Beastiary1
  • Fortress1

Upgrades

  • Shaman TrainingLevel 2
  • Reinforced Defenses
  • Ensnare
  • Armor
  • War Drums Damage Increase
  • Berserker Strength

Items

  • Healing Salve7
  • Lesser Clarity Potion2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Scroll of Speed1
  • Scroll of Healing1
  • Tiny Great Hall1
  • Scroll of Town Portal1
  • Orb of Lightning1

Control groups

Group 12345
Set 30 23 4 13 2
Used 564 528 69 216 2
Group 6789
Set 1 2 1 2
Used 204 138 52 6
Actions by type
Right clicks
2094
Selections
1427
Control group selections
1779
Control groups set
78
Build and train orders
318
Abilities
156
Basic commands
214
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Jens (Jens#11592)

353 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Goblin AlchemistLevel 4
    1. Acid Bomb level 2
    2. Healing Spray level 2

Units

  • Wisp39
  • Huntress20
  • Archer9

Buildings

  • Moon Well9
  • Ancient of War5
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient Protector2
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • SentinelLevel 2
  • Strength of the MoonLevel 2
  • Upgrade Moon Glaive
  • Ultravision
  • Backpack
  • Moon ArmorLevel 2

Items

  • Moonstone8
  • Lesser Clarity Potion8
  • Scroll of Healing7
  • Potion of Mana4
  • Potion of Healing2
  • Orb of Venom2
  • Staff of Teleportation1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1
  • Scroll of Protection1

Control groups

Group 12345
Set 350 5 465 44 41
Used 416 2 262 458 403
Group 67890
Set 26 21 21 21 3
Used 47 0 0 1 22
Actions by type
Right clicks
2013
Selections
1055
Control group selections
1611
Control groups set
997
Build and train orders
183
Abilities
114
Basic commands
230
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

OrcData incomplete
12,575

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,410 4:39 8,820 9:19 13,230 13:59 17,640 18:39
Army5,050
Economy1,670
Production835
Technology915
Support4,105

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
17,640

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,410 4:39 8,820 9:19 13,230 13:59 17,640 18:39
Army5,070
Economy2,680
Production1,110
Technology900
Support7,880

Partial spend: actions with unknown prices are excluded.

18:39 / 18:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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