Replay
  • HumanChaemiko
    1. Archmage, level 4
    2. Goblin Alchemist, level 3
    3. Paladin, level 3
  • Night ElfJens
    1. Warden, level 8
    2. Pandaren Brewmaster, level 3
vs
Game length
00:20:29
Patch
2.00
Downloads
45
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 10, 2026 by kover2177
Game breakdown

Chaemiko (ZizonHuman#3182)

291 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Goblin AlchemistLevel 3
    1. Healing Spray level 2
    2. Acid Bomb level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Footman21
  • Peasant17
  • Knight12
  • Spell Breaker6
  • Goblin Zeppelin4
  • Goblin Shredder2
  • Siege Engine2

Buildings

  • Farm10
  • Scout Tower3
  • Arcane Tower3
  • Barracks2
  • Keep2
  • Workshop2
  • Altar of Kings1
  • Town Hall1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Defend
  • GunpowderLevel 2
  • SwordsLevel 3
  • Plating
  • Animal War Training

Items

  • Scroll of Regeneration7
  • Lesser Clarity Potion6
  • Scroll of Healing5
  • Scroll of Town Portal3
  • Potion of Healing2
  • Staff of Sanctuary2
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 115 213 67 30 65
Used 563 869 292 34 104
Actions by type
Right clicks
1900
Selections
774
Control group selections
1862
Control groups set
490
Build and train orders
300
Abilities
70
Basic commands
265
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Jens (Jens#11592)

331 APM

Heroes

  • WardenLevel 8
    1. Shadow Strike level 3
    2. Fan of Knives level 3
    3. Blink level 2
  • Pandaren BrewmasterLevel 3
    1. Breath of Fire level 2
    2. Drunken Haze level 1

Units

  • Wisp24
  • Druid of the Claw8
  • Archer7
  • Dryad5
  • Goblin Shredder5

Buildings

  • Moon Well13
  • Ancient of Wonders6
  • Altar of Elders4
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Strength of the WildLevel 2
  • Mark of the Claw

Items

  • Lesser Clarity Potion10
  • Moonstone6
  • Scroll of Healing6
  • Potion of Mana4
  • Anti-magic Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Staff of Preservation1
  • Tome of Retraining1

Control groups

Group 12345
Set 363 6 512 32 30
Used 474 2 277 433 302
Group 67890
Set 27 23 23 24 5
Used 116 0 0 0 23
Actions by type
Right clicks
2081
Selections
1015
Control group selections
1627
Control groups set
1045
Build and train orders
238
Abilities
120
Basic commands
298
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
20,075

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,019 5:07 10,038 10:14 15,056 15:21 20,075 20:29
Army9,165
Economy1,660
Production930
Technology1,445
Support6,875
Nightelf
17,300

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,019 5:07 10,038 10:14 15,056 15:21 20,075 20:29
Army5,550
Economy1,780
Production1,180
Technology850
Support7,940
20:29 / 20:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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