Replay
  • Night ElfDise
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
  • Night ElfJens
    1. Keeper of the Grove, level 5
    2. Firelord, level 4
vs
Game length
00:18:03
Patch
2.00
Downloads
31
Shallow Grave
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 10, 2026 by kover2177
Game breakdown

Dise (DiSe22#2860)

236 APM

Heroes

  • Demon HunterLevel 4
    1. Evasion level 2
    2. Mana Burn level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp24
  • Dryad9
  • Druid of the Claw7
  • Archer4
  • Forest Troll Shadow Priest2
  • Goblin Sapper2

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Ultravision
  • Strength of the WildLevel 2

Items

  • Orb of Venom2
  • Staff of Preservation2
  • Scroll of Healing2
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 42 24 8 2 1 2 1
Used 315 242 68 196 168 147 8
Actions by type
Right clicks
1641
Selections
817
Control group selections
1144
Control groups set
80
Build and train orders
142
Abilities
112
Basic commands
97
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Jens (Jens#11592)

330 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • FirelordLevel 4
    1. Soul Burn level 2
    2. Incinerate level 2

Units

  • Wisp20
  • Dryad14
  • Archer9
  • Druid of the Claw7
  • Goblin Shredder2
  • Chimaera2

Buildings

  • Moon Well6
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient Protector1
  • Chimaera Roost1

Upgrades

  • Abolish Magic
  • Strength of the WildLevel 7
  • Druid of the Claw TrainingLevel 2
  • Nature's Blessing
  • Reinforced Hides
  • Well Spring
  • UltravisionLevel 2
  • Mark of the ClawLevel 2
  • Corrosive Breath

Items

  • Lesser Clarity Potion9
  • Potion of Mana4
  • Scroll of Healing4
  • Staff of Preservation2
  • Orb of Venom1
  • Potion of Healing1

Control groups

Group 12345
Set 250 6 339 17 14
Used 672 0 471 276 144
Group 67890
Set 11 11 10 10 1
Used 145 24 1 0 7
Actions by type
Right clicks
1621
Selections
979
Control group selections
1740
Control groups set
669
Build and train orders
184
Abilities
124
Basic commands
324
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Nightelf
11,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,956 4:30 7,913 9:01 11,869 13:32 15,825 18:03
Army4,430
Economy1,780
Production640
Technology1,145
Support3,720
NightelfData incomplete
15,825

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,956 4:30 7,913 9:01 11,869 13:32 15,825 18:03
Army6,395
Economy1,540
Production960
Technology1,445
Support5,485

Partial spend: actions with unknown prices are excluded.

18:03 / 18:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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