Replay
  • HumanChaemiko
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 3
  • UndeadLucifer
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 2
vs
Game length
00:19:36
Patch
2.00
Downloads
34
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 10, 2026 by Elven_Star
Game breakdown

Chaemiko (ZizonHuman#3182)

284 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant17
  • Footman12
  • Gryphon Rider7
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Dragonhawk Rider1
  • Knight1

Buildings

  • Farm13
  • Scout Tower3
  • Town Hall3
  • Gryphon Aviary3
  • Arcane Tower2
  • Arcane Vault2
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Guard Tower1

Upgrades

  • SwordsLevel 3
  • Storm Hammers
  • Animal War Training
  • ArmorLevel 3
  • Cloud

Items

  • Scroll of Healing3
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Teleportation1
  • Circlet of Nobility1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Potion of Mana1
  • Staff of Sanctuary1

Control groups

Group 12345
Set 143 199 60 40 116
Used 653 690 351 53 103
Actions by type
Right clicks
1810
Selections
721
Control group selections
1850
Control groups set
558
Build and train orders
221
Abilities
64
Basic commands
254
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Lucifer (Lucifer#34735)

297 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Ghoul31
  • Crypt Fiend21
  • Acolyte15
  • Obsidian Statue4

Buildings

  • Ziggurat7
  • Haunted Gold Mine4
  • Crypt3
  • Altar of Darkness3
  • Nerubian Tower2
  • Tomb of Relics1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Web
  • Ghoul Frenzy
  • Burrow
  • Creature CarapaceLevel 3
  • Destroyer Form
  • Creature Attack

Items

  • Potion of Mana3
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal3
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Boots of Speed1
  • Scroll of Healing1
  • Orb of Corruption1
  • Scroll of Protection1

Control groups

Group 123456
Set 205 85 27 3 3 3
Used 711 293 26 378 288 179
Actions by type
Right clicks
1940
Selections
914
Control group selections
1875
Control groups set
326
Build and train orders
194
Abilities
53
Basic commands
427
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
23

Timeline

Human
14,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,751 4:54 9,503 9:48 14,254 14:42 19,005 19:36
Army4,640
Economy2,430
Production760
Technology1,150
Support5,285
Undead
19,005

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,751 4:54 9,503 9:48 14,254 14:42 19,005 19:36
Army9,035
Economy2,250
Production1,280
Technology1,195
Support5,245
19:36 / 19:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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