Replay
  • HumanChaemiko
    1. Archmage, level 4
  • UndeadBiko
    1. Death Knight, level 3
    2. Firelord, level 2
vs
Game length
00:10:37
Patch
2.00
Downloads
25
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 9, 2026 by Stowka
Game breakdown

Chaemiko (ZizonHuman#3182)

271 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2

Units

  • Peasant18
  • Footman17
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Farm4
  • Scout Tower4
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Guard Tower1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Defend

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion2
  • Potion of Healing2
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 69 169 15 50 64
Used 176 344 55 48 67
Actions by type
Right clicks
834
Selections
388
Control group selections
690
Control groups set
367
Build and train orders
145
Abilities
11
Basic commands
190
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Biko (Cucaracha#21207)

297 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • FirelordLevel 2
    1. Summon Lava Spawn level 2

Units

  • Crypt Fiend8
  • Ghoul6
  • Acolyte5
  • Forest Troll Berserker2

Buildings

  • Ziggurat7
  • Altar of Darkness2
  • Nerubian Tower2
  • Halls of the Dead2
  • Black Citadel2
  • Crypt1
  • Tomb of Relics1
  • Graveyard1

Upgrades

  • BackpackLevel 2

Items

  • Rod of Necromancy3
  • Circlet of Nobility2
  • Dust of Appearance2
  • Potion of Mana2
  • Sacrificial Skull1

Control groups

Group 12345
Set 39 9 6 7 6
Used 169 102 269 259 304
Actions by type
Right clicks
1105
Selections
437
Control group selections
1103
Control groups set
67
Build and train orders
84
Abilities
15
Basic commands
69
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
8,155

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,039 2:39 4,078 5:18 6,116 7:57 8,155 10:37
Army2,910
Economy1,735
Production340
Technology1,000
Support2,170
UndeadData incomplete
8,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,039 2:39 4,078 5:18 6,116 7:57 8,155 10:37
Army2,930
Economy375
Production560
Technology1,540
Support2,745

Partial spend: actions with unknown prices are excluded.

10:37 / 10:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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