Replay
  • OrcSushiCore
    1. Far Seer, level 2
    2. Shadow Hunter, level 2
    3. Tauren Chieftain, level 1
  • HumanArek
    1. Archmage, level 3
    2. Mountain King, level 2
vs
Game length
00:10:19
Patch
2.00
Downloads
18
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 9, 2026 by kover2177
Game breakdown

SushiCore (SushiCore#2867)

216 APM

Heroes

  • Far SeerLevel 2
    1. Feral Spirit level 1
    2. Chain Lightning level 1
  • Shadow HunterLevel 2
    1. Healing Wave level 1
    2. Hex level 1
  • Tauren ChieftainLevel 1
    1. War Stomp level 1

Units

  • Peon7
  • Troll Headhunter/Berserker6
  • Spirit Walker1
  • Tauren1

Buildings

  • Orc Burrow4
  • Fortress4
  • Stronghold3
  • Altar of Storms2
  • Tauren Totem2
  • War Mill1
  • Barracks1
  • Voodoo Lounge1

Upgrades

  • Reinforced Defenses
  • Berserker Upgrade

Items

  • Healing Salve2
  • Lesser Clarity Potion2
  • Potion of Mana2
  • Potion of Healing2
  • Scroll of Speed1

Control groups

Group 1234
Set 23 9 1 3
Used 167 44 144 169
Actions by type
Right clicks
798
Selections
363
Control group selections
524
Control groups set
36
Build and train orders
124
Abilities
17
Basic commands
162
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Arek (arek#2306)

160 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant8
  • Rifleman8
  • Footman3
  • Priest3

Buildings

  • Farm7
  • Scout Tower3
  • Arcane Tower3
  • Barracks2
  • Altar of Kings1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training
  • Gunpowder

Items

  • Boots of Speed1
  • Scroll of Healing1

Control groups

Group 1234
Set 49 4 5 1
Used 119 20 23 107
Group 5690
Set 4 1 1 5
Used 87 13 2 6
Actions by type
Right clicks
669
Selections
252
Control group selections
377
Control groups set
70
Build and train orders
92
Abilities
16
Basic commands
6
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Orc
7,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,750 2:34 3,500 5:09 5,250 7:44 7,000 10:19
Army1,285
Economy525
Production810
Technology2,395
Support1,985
Human
5,795

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,750 2:34 3,500 5:09 5,250 7:44 7,000 10:19
Army2,450
Economy600
Production650
Technology605
Support1,490
10:19 / 10:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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