Replay
  • HumanArek
    1. Archmage, level 3
    2. Mountain King, level 2
  • OrcCassius
    1. Far Seer, level 2
    2. Tauren Chieftain, level 1
vs
Game length
00:10:22
Patch
2.00
Downloads
13
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 9, 2026 by kover2177
Game breakdown

Arek (arek#2306)

148 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant10
  • Rifleman8
  • Priest5
  • Footman3

Buildings

  • Farm6
  • Altar of Kings2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training
  • Gunpowder

Items

  • Boots of Speed1
  • Circlet of Nobility1

Control groups

Group 1234560
Set 44 7 4 1 1 1 5
Used 117 10 12 92 65 11 12
Actions by type
Right clicks
669
Selections
231
Control group selections
319
Control groups set
63
Build and train orders
83
Abilities
16
Basic commands
5
Item uses
2
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Cassius (Cassius#21450)

217 APM

Heroes

  • Far SeerLevel 2
    1. Feral Spirit level 1
    2. Chain Lightning level 1
  • Tauren ChieftainLevel 1
    1. Shockwave level 1

Units

  • Peon7
  • Troll Headhunter/Berserker7
  • Grunt2
  • Shaman2

Buildings

  • Orc Burrow3
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Spirit Lodge1

Upgrades

  • Shaman Training

Items

  • Healing Salve4
  • Lesser Clarity Potion3
  • Scroll of Speed2
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 12345
Set 143 9 4 5 1
Used 354 112 94 90 1
Actions by type
Right clicks
927
Selections
237
Control group selections
651
Control groups set
162
Build and train orders
58
Abilities
19
Basic commands
2
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
5,905

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,476 2:35 2,953 5:11 4,429 7:46 5,905 10:22
Army2,720
Economy750
Production670
Technology465
Support1,300
Orc
4,920

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,476 2:35 2,953 5:11 4,429 7:46 5,905 10:22
Army1,605
Economy525
Production510
Technology315
Support1,965
10:22 / 10:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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