Replay
  • HumanOli
    1. Archmage, level 3
vs
Game length
00:06:38
Patch
2.00
Downloads
13
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 9, 2026 by kover2177
Game breakdown

Oli (r0zkurwiator#2907)

144 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant8
  • Footman8

Buildings

  • Farm4
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Vault1

Items

  • Boots of Speed1

Control groups

Group 12345
Set 13 3 1 1 1
Used 87 22 82 77 59
Actions by type
Right clicks
262
Selections
119
Control group selections
327
Control groups set
19
Build and train orders
41
Abilities
3
Basic commands
48
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

GonzoTramer (GonzoTramer#2346)

209 APM

Heroes

  • DreadlordLevel 3
    1. Sleep level 1
    2. Carrion Swarm level 2

Units

  • Ghoul12
  • Acolyte8

Buildings

  • Ziggurat4
  • Nerubian Tower2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1
  • Staff of Teleportation1

Control groups

Group 1245
Set 21 2 2 1
Used 127 13 135 74
Actions by type
Right clicks
518
Selections
175
Control group selections
349
Control groups set
26
Build and train orders
38
Abilities
16
Basic commands
73
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
3,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 981 1:39 1,963 3:19 2,944 4:58 3,925 6:38
Army1,080
Economy600
Production340
Technology390
Support870
Undead
3,925

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 981 1:39 1,963 3:19 2,944 4:58 3,925 6:38
Army1,440
Economy825
Production380
Technology200
Support1,080
6:38 / 6:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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