Replay
  • HumanArek
    1. Archmage, level 3
    2. Mountain King, level 2
  • Night ElfELKewLo
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 2
vs
Game length
00:11:37
Patch
2.00
Downloads
17
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 9, 2026 by kover2177
Game breakdown

Arek (arek#2306)

160 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant18
  • Footman10
  • Rifleman7
  • Spell Breaker3
  • Priest1
  • Sorceress1

Buildings

  • Farm8
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Lumber Mill1

Upgrades

  • Priest Training
  • Long Rifles
  • Gunpowder

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Healing1

Control groups

Group 1234
Set 64 5 7 1
Used 141 36 21 146
Group 5690
Set 3 1 1 7
Used 115 12 5 24
Actions by type
Right clicks
730
Selections
255
Control group selections
500
Control groups set
89
Build and train orders
95
Abilities
9
Basic commands
8
Item uses
3
Subgroup switches
0
Units removed from queue
4
Escape presses
0

ELKewLo (eLKewLo#2766)

116 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp12
  • Archer6
  • Dryad5
  • Druid of the Claw3

Buildings

  • Moon Well5
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Abolish Magic
  • Druid of the Claw Training

Items

  • Boots of Speed1
  • Replenishment Potion1

Control groups

Group 12456
Set 13 1 1 2 1
Used 154 4 41 40 40
Actions by type
Right clicks
623
Selections
193
Control group selections
279
Control groups set
18
Build and train orders
52
Abilities
54
Basic commands
0
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
8,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,215 2:54 4,430 5:48 6,645 8:42 8,860 11:37
Army3,720
Economy1,735
Production640
Technology465
Support2,300
Nightelf
6,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,215 2:54 4,430 5:48 6,645 8:42 8,860 11:37
Army2,270
Economy1,060
Production640
Technology700
Support1,610
11:37 / 11:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays