Replay
  • Night ElfAspect
    1. Demon Hunter, level 2
    2. Keeper of the Grove, level 1
  • Night ElfOleksiiRadko
    1. Demon Hunter, level 2
    2. Keeper of the Grove, level 1
vs
Game length
00:06:16
Patch
2.00
Downloads
22
Springtime 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 8, 2026 by Stowka
Game breakdown

Aspect (Aspect#21972)

265 APM

Heroes

  • Demon HunterLevel 2
    1. Mana Burn level 1
    2. Evasion level 1
  • Keeper of the GroveLevel 1
    1. Entangling Roots level 1

Units

  • Wisp12
  • Archer5

Buildings

  • Moon Well3
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision

Items

  • Circlet of Nobility1

Control groups

Group 12345
Set 79 9 19 7 1
Used 181 15 209 54 221
Actions by type
Right clicks
547
Selections
132
Control group selections
680
Control groups set
115
Build and train orders
35
Abilities
11
Basic commands
104
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

OleksiiRadko (Leshka#21750)

308 APM

Heroes

  • Demon HunterLevel 2
    1. Mana Burn level 1
    2. Evasion level 1
  • Keeper of the GroveLevel 1
    1. Entangling Roots level 1

Units

  • Wisp10
  • Archer4
  • Dryad1

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Control groups

Group 123456
Set 13 8 4 7 6 3
Used 113 122 267 175 256 3
Actions by type
Right clicks
563
Selections
223
Control group selections
936
Control groups set
41
Build and train orders
29
Abilities
12
Basic commands
80
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
3,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 983 1:34 1,965 3:08 2,948 4:42 3,930 6:16
Army650
Economy720
Production820
Technology700
Support1,040
Nightelf
3,755

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 983 1:34 1,965 3:08 2,948 4:42 3,930 6:16
Army665
Economy600
Production820
Technology650
Support1,020
6:16 / 6:16
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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