Replay
  • UndeadSheik
    1. Crypt Lord, level 5
    2. Death Knight, level 4
    3. Lich, level 2
  • UndeadUgly
    1. Lich, level 6
    2. Death Knight, level 5
    3. Dark Ranger, level 5
vs
Game length
00:23:49
Patch
2.00
Downloads
27
Springtime 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 8, 2026 by kover2177
Game breakdown

Sheik (sheik#2417)

290 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 4
    1. Death Coil level 3
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Crypt Fiend17
  • Ghoul15
  • Acolyte12
  • Obsidian Statue3
  • Goblin Shredder2
  • Goblin Sapper2
  • Goblin Zeppelin1

Buildings

  • Ziggurat7
  • Crypt5
  • Nerubian Tower2
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • WebLevel 2
  • Creature AttackLevel 2
  • Creature CarapaceLevel 3
  • Ghoul Frenzy
  • Burrow
  • Destroyer Form

Items

  • Potion of Mana6
  • Rod of Necromancy4
  • Scroll of Healing4
  • Dust of Appearance3
  • Potion of Lesser Invulnerability2
  • Orb of Corruption2
  • Sacrificial Skull1
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 1234567
Set 111 4 4 10 4 7 2
Used 902 158 484 86 61 17 2
Actions by type
Right clicks
2730
Selections
1442
Control group selections
1710
Control groups set
142
Build and train orders
229
Abilities
67
Basic commands
288
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Ugly (ehMuch#1965)

288 APM

Heroes

  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 3
  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Dark RangerLevel 5
    1. Black Arrow level 3
    2. Silence level 2

Units

  • Acolyte18
  • Ghoul14
  • Gargoyle14
  • Obsidian Statue9
  • Frost Wyrm2

Buildings

  • Ziggurat8
  • Crypt5
  • Altar of Darkness2
  • Tomb of Relics2
  • Spirit Tower2
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Black Citadel1
  • Necropolis1
  • Haunted Gold Mine1
  • Boneyard1

Upgrades

  • Destroyer Form
  • Creature Attack
  • Creature Carapace

Items

  • Rod of Necromancy2
  • Circlet of Nobility2
  • Potion of Lesser Invulnerability2
  • Dust of Appearance2
  • Orb of Corruption1
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 234 20 6 30
Used 1337 457 798 113
Actions by type
Right clicks
2049
Selections
988
Control group selections
2705
Control groups set
290
Build and train orders
351
Abilities
128
Basic commands
47
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

UndeadData incomplete
18,275

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,569 5:57 9,138 11:54 13,706 17:51 18,275 23:49
Army7,475
Economy1,350
Production1,320
Technology1,485
Support6,645

Partial spend: actions with unknown prices are excluded.

Undead
15,335

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,569 5:57 9,138 11:54 13,706 17:51 18,275 23:49
Army6,700
Economy1,800
Production1,650
Technology1,110
Support4,075
23:49 / 23:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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