Replay
  • Night ElfStuFFik
    1. Demon Hunter, level 4
    2. Keeper of the Grove, level 4
  • OrcCommutation
    1. Blademaster, level 4
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 3
vs
Game length
00:19:05
Patch
2.00
Downloads
20
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 7, 2026 by Stowka
Game breakdown

StuFFik (StuFFik#21278)

197 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Immolation level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp14
  • Druid of the Claw10
  • Dryad5
  • Archer4
  • Forest Troll Berserker1

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Mark of the ClawLevel 2

Items

  • Potion of Lesser Invulnerability5
  • Moonstone3
  • Scroll of Healing3
  • Lesser Clarity Potion3
  • Scroll of Town Portal2
  • Boots of Speed1
  • Orb of Venom1
  • Staff of Preservation1
  • Anti-magic Potion1

Control groups

Group 12345
Set 67 14 3 13 4
Used 656 200 195 52 126
Actions by type
Right clicks
1323
Selections
715
Control group selections
1229
Control groups set
101
Build and train orders
125
Abilities
85
Basic commands
105
Item uses
20
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Commutation (C0mmutati0n#2548)

200 APM

Heroes

  • BlademasterLevel 4
    1. Wind Walk level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1

Units

  • Peon7
  • Troll Headhunter/Berserker6
  • Tauren5
  • Grunt3
  • Troll Headhunter/Berserker2
  • Spirit Walker1
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Orc Burrow5
  • Voodoo Lounge2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Fortress1
  • Tauren Totem1
  • War Mill1
  • Great Hall1
  • Watch Tower1

Upgrades

  • Reinforced Defenses
  • Berserker Upgrade
  • PulverizeLevel 2
  • Spiked Barricades
  • Troll Regeneration
  • Spirit Walker Training

Items

  • Healing Salve7
  • Lesser Clarity Potion6
  • Scroll of Speed3
  • Potion of Lesser Invulnerability3
  • Scroll of Healing2
  • Potion of Mana2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Orb of Lightning1

Control groups

Group 123456
Set 76 6 5 47 1 2
Used 606 164 25 239 146 167
Actions by type
Right clicks
1297
Selections
581
Control group selections
1347
Control groups set
137
Build and train orders
121
Abilities
53
Basic commands
211
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

NightelfData incomplete
11,720

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,930 4:46 5,860 9:32 8,790 14:18 11,720 19:05
Army4,040
Economy840
Production820
Technology1,095
Support4,925

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
10,640

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,930 4:46 5,860 9:32 8,790 14:18 11,720 19:05
Army3,890
Economy910
Production495
Technology990
Support4,355

Partial spend: actions with unknown prices are excluded.

19:05 / 19:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays