Replay
  • Night ElfLawLiet
    1. Demon Hunter, level 5
    2. Pandaren Brewmaster, level 5
  • UndeadLabyRinth
    1. Death Knight, level 6
    2. Lich, level 5
    3. Naga Sea Witch, level 4
vs
Game length
00:26:18
Patch
2.00
Downloads
62
Springtime 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 7, 2026 by kover2177
Game breakdown

LawLiet (LawLiet#3990)

252 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Pandaren BrewmasterLevel 5
    1. Breath of Fire level 3
    2. Drunken Haze level 1
    3. Drunken Brawler level 1

Units

  • Wisp27
  • Druid of the Claw13
  • Dryad11
  • Archer4
  • Goblin Shredder1

Buildings

  • Moon Well9
  • Ancient of Lore3
  • Ancient of Wonders3
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Strength of the WildLevel 2
  • Reinforced HidesLevel 2
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Abolish Magic
  • Nature's Blessing
  • Mark of the Claw
  • Ultravision

Items

  • Potion of Healing6
  • Potion of Lesser Invulnerability4
  • Moonstone3
  • Dust of Appearance2
  • Scroll of Healing2
  • Lesser Clarity Potion2
  • Potion of Mana2
  • Boots of Speed1
  • Orb of Venom1
  • Staff of Preservation1
  • Tome of Retraining1
  • Scroll of Town Portal1
  • Anti-magic Potion1

Control groups

Group 123456
Set 73 30 3 8 8 1
Used 793 483 299 174 28 19
Actions by type
Right clicks
2430
Selections
1107
Control group selections
1796
Control groups set
123
Build and train orders
235
Abilities
191
Basic commands
469
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
8

LabyRinth (LabyRinth#3113)

271 APM

Heroes

  • Death KnightLevel 6
    1. Death Coil level 3
    2. Unholy Aura level 3
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Crypt Fiend13
  • Acolyte11
  • Obsidian Statue11
  • Ghoul8
  • Abomination5

Buildings

  • Ziggurat9
  • Altar of Darkness4
  • Crypt3
  • Slaughterhouse2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1

Upgrades

  • Burrow
  • Creature AttackLevel 3
  • Destroyer Form
  • Ghoul Frenzy
  • Web
  • Disease Cloud
  • CannibalizeLevel 2

Items

  • Scroll of Healing8
  • Potion of Lesser Invulnerability4
  • Scroll of Town Portal3
  • Rod of Necromancy2
  • Sacrificial Skull2
  • Potion of Mana2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Orb of Corruption1

Control groups

Group 1234
Set 100 15 17 23
Used 769 398 184 752
Group 5890
Set 17 1 15 6
Used 9 58 116 72
Actions by type
Right clicks
1782
Selections
1442
Control group selections
2358
Control groups set
194
Build and train orders
214
Abilities
127
Basic commands
694
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Nightelf
16,575

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,611 6:34 9,223 13:09 13,834 19:43 18,445 26:18
Army5,805
Economy1,960
Production795
Technology1,000
Support7,015
UndeadData incomplete
18,445

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,611 6:34 9,223 13:09 13,834 19:43 18,445 26:18
Army7,155
Economy1,275
Production1,600
Technology1,195
Support7,220

Partial spend: actions with unknown prices are excluded.

26:18 / 26:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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