Replay
  • HumanSok
    1. Mountain King, level 4
    2. Blood Mage, level 2
    3. Paladin, level 2
  • Night ElfLawLiet
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:17:23
Patch
2.00
Downloads
37
Springtime 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 7, 2026 by Stowka
Game breakdown

Sok (SooooK#31962)

255 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • Blood MageLevel 2
    1. Siphon Mana level 1
    2. Banish level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant14
  • Flying Machine10
  • Dragonhawk Rider9
  • Footman8
  • Goblin Shredder1

Buildings

  • Farm11
  • Scout Tower5
  • Gryphon Aviary3
  • Guard Tower3
  • Altar of Kings2
  • Arcane Tower2
  • Workshop2
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1

Upgrades

  • SwordsLevel 2
  • Armor
  • Animal War Training
  • GunpowderLevel 2
  • Flak Cannons
  • Flying Machine Bombs

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion3
  • Staff of Teleportation1
  • Dust of Appearance1
  • Boots of Speed1
  • Potion of Healing1
  • Potion of Mana1
  • Staff of Sanctuary1
  • Scroll of Town Portal1

Control groups

Group 1234
Set 676 255 19 9
Used 456 447 86 4
Group 5690
Set 4 1 2 2
Used 90 14 36 42
Actions by type
Right clicks
1184
Selections
601
Control group selections
1175
Control groups set
968
Build and train orders
144
Abilities
47
Basic commands
43
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

LawLiet (LawLiet#3990)

213 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 2
    2. Mana Burn level 3
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp35
  • Druid of the Talon16
  • Archer6
  • Dryad3
  • Hippogryph3
  • Druid of the Claw2
  • Goblin Shredder1

Buildings

  • Moon Well7
  • Ancient of Wonders4
  • Ancient of Lore4
  • Ancient of War3
  • Ancient of Wind3
  • Altar of Elders1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Druid of the Talon TrainingLevel 2
  • Strength of the WildLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Mark of the Talon
  • Reinforced Hides
  • Mark of the Claw
  • Well Spring

Items

  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 123456
Set 61 31 7 26 1 1
Used 456 251 197 148 26 7
Actions by type
Right clicks
1199
Selections
478
Control group selections
1085
Control groups set
127
Build and train orders
152
Abilities
48
Basic commands
370
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Human
12,155

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,246 4:20 6,493 8:41 9,739 13:02 12,985 17:23
Army4,255
Economy1,435
Production1,220
Technology1,365
Support3,880
Nightelf
12,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,246 4:20 6,493 8:41 9,739 13:02 12,985 17:23
Army4,740
Economy2,440
Production1,700
Technology875
Support3,230
17:23 / 17:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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