Replay
  • OrcSoin
    1. Blademaster, level 5
    2. Shadow Hunter, level 5
  • Night ElfLawLiet
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
vs
Game length
00:22:41
Patch
2.00
Downloads
35
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 7, 2026 by Stowka
Game breakdown

Soin (전소인#3190)

356 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Healing Wave level 3

Units

  • Raider10
  • Spirit Walker10
  • Peon9
  • Grunt2
  • Kodo Beast2

Buildings

  • Orc Burrow6
  • Great Hall4
  • Altar of Storms2
  • Voodoo Lounge2
  • Beastiary2
  • Barracks1
  • Stronghold1
  • Tauren Totem1
  • War Mill1

Upgrades

  • Ensnare
  • Pillage
  • Spirit Walker Training
  • Reinforced Defenses

Items

  • Healing Salve10
  • Lesser Clarity Potion8
  • Potion of Mana5
  • Scroll of Speed2
  • Scroll of Healing2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 20 24 20 5 3
Used 563 388 482 200 11
Group 6789
Set 2 5 1 2
Used 218 110 32 4
Actions by type
Right clicks
2815
Selections
1946
Control group selections
2008
Control groups set
82
Build and train orders
365
Abilities
223
Basic commands
274
Item uses
22
Subgroup switches
0
Units removed from queue
0
Escape presses
2

LawLiet (LawLiet#3990)

233 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 3
    2. Mana Burn level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp26
  • Druid of the Claw12
  • Dryad9
  • Archer4
  • Goblin Sapper2
  • Forest Troll Shadow Priest1
  • Goblin Shredder1

Buildings

  • Moon Well9
  • Tree of Life3
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient Protector1

Upgrades

  • Ultravision
  • Strength of the WildLevel 4
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Well Spring
  • Reinforced HidesLevel 3

Items

  • Scroll of Town Portal6
  • Potion of Healing4
  • Moonstone4
  • Potion of Lesser Invulnerability4
  • Circlet of Nobility2
  • Periapt of Vitality2
  • Dust of Appearance1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1
  • Scroll of Healing1
  • Lesser Clarity Potion1

Control groups

Group 1234560
Set 78 15 2 18 4 2 1
Used 610 336 243 182 10 18 2
Actions by type
Right clicks
1757
Selections
971
Control group selections
1401
Control groups set
120
Build and train orders
226
Abilities
146
Basic commands
396
Item uses
22
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Timeline

Orc
13,905

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,699 5:40 9,398 11:20 14,096 17:00 18,795 22:41
Army4,660
Economy2,215
Production965
Technology515
Support5,550
NightelfData incomplete
18,795

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,699 5:40 9,398 11:20 14,096 17:00 18,795 22:41
Army5,885
Economy2,580
Production640
Technology850
Support8,840

Partial spend: actions with unknown prices are excluded.

22:41 / 22:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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