Replay
  • Night ElfLawLiet
    1. Demon Hunter, level 7
    2. Keeper of the Grove, level 6
  • OrcSoin
    1. Blademaster, level 6
    2. Shadow Hunter, level 5
vs
Game length
00:29:08
Patch
2.00
Downloads
39
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 7, 2026 by Stowka
Game breakdown

LawLiet (LawLiet#3990)

228 APM

Heroes

  • Demon HunterLevel 7
    1. Immolation level 3
    2. Mana Burn level 2
    3. Metamorphosis level 1
    4. Evasion level 1
  • Keeper of the GroveLevel 6
    1. Entangling Roots level 3
    2. Thorns Aura level 2
    3. Force of Nature level 1

Units

  • Wisp34
  • Druid of the Claw19
  • Dryad14
  • Archer3

Buildings

  • Moon Well6
  • Tree of Life3
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Reinforced HidesLevel 4
  • Mark of the Claw
  • Nature's Blessing

Items

  • Potion of Lesser Invulnerability6
  • Potion of Healing4
  • Moonstone3
  • Lesser Clarity Potion3
  • Scroll of Town Portal3
  • Dust of Appearance2
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 123456
Set 140 20 3 24 5 2
Used 757 368 271 211 27 11
Actions by type
Right clicks
2324
Selections
1294
Control group selections
1645
Control groups set
194
Build and train orders
253
Abilities
169
Basic commands
516
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Soin (전소인#3190)

364 APM

Heroes

  • BlademasterLevel 6
    1. Wind Walk level 2
    2. Critical Strike level 3
    3. Bladestorm level 1
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Healing Wave level 3

Units

  • Raider17
  • Peon13
  • Spirit Walker9
  • Kodo Beast8
  • Grunt4

Buildings

  • Orc Burrow6
  • Stronghold3
  • Great Hall3
  • Altar of Storms2
  • Voodoo Lounge2
  • Beastiary2
  • Barracks1
  • Tauren Totem1
  • War Mill1

Upgrades

  • Ensnare
  • Spirit Walker Training

Items

  • Lesser Clarity Potion15
  • Healing Salve14
  • Potion of Mana6
  • Scroll of Speed5
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 23 38 34 11 3
Used 830 549 515 184 27
Group 6789
Set 2 5 1 2
Used 289 239 106 7
Actions by type
Right clicks
3892
Selections
2594
Control group selections
2746
Control groups set
119
Build and train orders
348
Abilities
242
Basic commands
296
Item uses
19
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
17,870

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,593 7:17 9,185 14:34 13,778 21:51 18,370 29:08
Army7,265
Economy3,060
Production640
Technology925
Support5,980

Partial spend: actions with unknown prices are excluded.

Orc
18,370

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,593 7:17 9,185 14:34 13,778 21:51 18,370 29:08
Army7,655
Economy2,130
Production965
Technology995
Support6,625
29:08 / 29:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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