Replay
  • Night ElfSheik
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
  • UndeadLucifer
    1. Death Knight, level 6
    2. Lich, level 4
    3. Naga Sea Witch, level 2
vs
Game length
00:21:46
Patch
2.00
Downloads
24
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 6, 2026 by Stowka
Game breakdown

Sheik (sheik#2417)

290 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp20
  • Druid of the Talon11
  • Druid of the Claw9
  • Dryad6
  • Archer4
  • Goblin Shredder1
  • Goblin Sapper1

Buildings

  • Moon Well7
  • Altar of Elders3
  • Ancient of Lore2
  • Tree of Life2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Ultravision
  • Druid of the Talon TrainingLevel 2
  • Strength of the WildLevel 2
  • Nature's Blessing
  • Reinforced Hides

Items

  • Lesser Clarity Potion3
  • Scroll of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Staff of Preservation1
  • Potion of Mana1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 109 13 7 2 3 4 3
Used 718 215 430 6 88 59 17
Actions by type
Right clicks
2457
Selections
1491
Control group selections
1533
Control groups set
141
Build and train orders
160
Abilities
100
Basic commands
125
Item uses
12
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Lucifer (Lucifer#34735)

304 APM

Heroes

  • Death KnightLevel 6
    1. Death Coil level 3
    2. Unholy Aura level 3
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Acolyte23
  • Ghoul17
  • Crypt Fiend14
  • Obsidian Statue10
  • Abomination2
  • Meatwagon2

Buildings

  • Ziggurat9
  • Nerubian Tower6
  • Haunted Gold Mine2
  • Slaughterhouse2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Spirit Tower1
  • Necropolis1

Upgrades

  • Cannibalize
  • Destroyer Form
  • Creature AttackLevel 2
  • Web
  • Burrow
  • Disease Cloud
  • Creature Carapace

Items

  • Potion of Lesser Invulnerability10
  • Potion of Mana4
  • Rod of Necromancy2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 96 39 5 3 6 1
Used 659 472 35 371 305 296
Actions by type
Right clicks
2171
Selections
1057
Control group selections
2138
Control groups set
150
Build and train orders
180
Abilities
79
Basic commands
517
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
14

Timeline

Nightelf
14,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,659 5:26 9,318 10:53 13,976 16:19 18,635 21:46
Army5,760
Economy1,880
Production1,300
Technology975
Support4,595
UndeadData incomplete
18,635

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,659 5:26 9,318 10:53 13,976 16:19 18,635 21:46
Army7,990
Economy2,400
Production660
Technology1,740
Support5,845

Partial spend: actions with unknown prices are excluded.

21:46 / 21:46
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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