Replay
  • UndeadVarg
    1. Dreadlord, level 1
  • Night ElfFoggy
    1. Demon Hunter, level 2
vs
Game length
00:04:38
Patch
2.00
Downloads
21
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 6, 2026 by kover2177
Game breakdown

Varg (VARG#22958)

300 APM

Heroes

  • DreadlordLevel 1
    1. Sleep level 1

Units

  • Ghoul9
  • Acolyte8

Buildings

  • Ziggurat3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1

Items

  • Sacrificial Skull2
  • Rod of Necromancy1

Control groups

Group 1234
Set 12 1 1 3
Used 255 176 148 45
Group 5678
Set 1 1 1 1
Used 0 0 0 0
Actions by type
Right clicks
317
Selections
101
Control group selections
624
Control groups set
21
Build and train orders
31
Abilities
5
Basic commands
14
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Foggy (RPTRFoggy#2278)

286 APM

Heroes

  • Demon HunterLevel 2
    1. Immolation level 1
    2. Evasion level 1

Units

  • Wisp17
  • Archer4

Buildings

  • Moon Well2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1

Control groups

Group 1235678
Set 5 9 24 2 4 6 1
Used 6 12 16 165 128 121 7
Actions by type
Right clicks
281
Selections
99
Control group selections
455
Control groups set
51
Build and train orders
31
Abilities
9
Basic commands
145
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
2,990

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 748 1:09 1,495 2:19 2,243 3:28 2,990 4:38
Army1,080
Economy600
Production380
Technology100
Support830
Nightelf
2,570

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 748 1:09 1,495 2:19 2,243 3:28 2,990 4:38
Army520
Economy1,360
Production330
Technology0
Support360
4:38 / 4:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays