Replay
  • HumanLeon
    1. Archmage, level 3
    2. Blood Mage, level 3
  • Night ElfLawLiet
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
vs
Game length
00:15:28
Patch
2.00
Downloads
27
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 6, 2026 by Stowka
Game breakdown

Leon (LeonXIV#21701)

506 APM

Heroes

  • ArchmageLevel 3
    1. Blizzard level 2
    2. Brilliance Aura level 1
  • Blood MageLevel 3
    1. Siphon Mana level 2
    2. Banish level 1

Units

  • Peasant12
  • Rifleman11
  • Priest8
  • Footman5
  • Sorceress3

Buildings

  • Farm8
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Town Hall1

Upgrades

  • Long Rifles
  • Gunpowder
  • Priest Training
  • ArmorLevel 2

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Tome of Retraining1

Control groups

Group 123456
Set 117 36 72 44 37 22
Used 1476 1062 365 211 575 83
Actions by type
Right clicks
2169
Selections
748
Control group selections
3772
Control groups set
328
Build and train orders
119
Abilities
101
Basic commands
124
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
1

LawLiet (LawLiet#3990)

265 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp31
  • Druid of the Claw9
  • Dryad4
  • Archer1

Buildings

  • Moon Well7
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Mark of the Claw
  • Ultravision
  • Well Spring

Items

  • Moonstone3
  • Scroll of Town Portal3
  • Potion of Invisibility2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Preservation1

Control groups

Group 12345
Set 77 11 4 8 11
Used 535 177 305 290 64
Actions by type
Right clicks
1467
Selections
487
Control group selections
1371
Control groups set
111
Build and train orders
143
Abilities
51
Basic commands
211
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
9,500

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,533 3:52 5,065 7:44 7,598 11:36 10,130 15:28
Army4,475
Economy1,285
Production490
Technology395
Support2,855
Nightelf
10,130

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,533 3:52 5,065 7:44 7,598 11:36 10,130 15:28
Army3,005
Economy1,860
Production640
Technology850
Support3,775
15:28 / 15:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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