Replay
  • HumanLeon
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Blood Mage, level 2
  • Night ElfLawLiet
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
vs
Game length
00:15:42
Patch
2.00
Downloads
28
Shallow Grave
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 6, 2026 by Stowka
Game breakdown

Leon (LeonXIV#21701)

465 APM

Heroes

  • ArchmageLevel 4
    1. Brilliance Aura level 1
    2. Blizzard level 3
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Thunder Clap level 1
  • Blood MageLevel 2
    1. Siphon Mana level 1
    2. Flame Strike level 1

Units

  • Peasant16
  • Footman7
  • Mortar Team5
  • Spell Breaker4
  • Goblin Shredder2
  • Rifleman2
  • Priest2
  • Sorceress2
  • Knight1

Buildings

  • Farm10
  • Scout Tower5
  • Arcane Tower3
  • Barracks2
  • Arcane Vault2
  • Arcane Sanctum2
  • Guard Tower2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1
  • Castle1

Upgrades

  • PlatingLevel 5
  • Gunpowder
  • Long Rifles
  • Sorceress TrainingLevel 2
  • Priest TrainingLevel 2
  • Fragmentation Shards
  • Swords
  • Flare

Items

  • Boots of Speed1
  • Scroll of Regeneration1
  • Scroll of Healing1
  • Tome of Retraining1

Control groups

Group 1234567
Set 163 57 84 24 31 5 5
Used 1329 706 394 200 660 49 33
Actions by type
Right clicks
2020
Selections
686
Control group selections
3371
Control groups set
369
Build and train orders
144
Abilities
91
Basic commands
152
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

LawLiet (LawLiet#3990)

233 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp40
  • Archer5
  • Druid of the Claw5
  • Dryad4
  • Goblin Shredder2
  • Faerie Dragon1

Buildings

  • Moon Well6
  • Ancient of Lore3
  • Chimaera Roost3
  • Tree of Life2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Strength of the WildLevel 2
  • Reinforced Hides
  • Abolish Magic
  • Druid of the Claw TrainingLevel 4
  • UltravisionLevel 2
  • Well Spring
  • Mark of the ClawLevel 2

Items

  • Lesser Clarity Potion2
  • Staff of Teleportation1
  • Circlet of Nobility1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Moonstone1
  • Orb of Venom1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1
  • Dust of Appearance1

Control groups

Group 123456
Set 56 24 8 16 6 2
Used 383 283 174 138 37 9
Actions by type
Right clicks
1231
Selections
498
Control group selections
1024
Control groups set
112
Build and train orders
178
Abilities
55
Basic commands
304
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

HumanData incomplete
11,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,214 3:55 6,428 7:51 9,641 11:46 12,855 15:42
Army4,690
Economy1,585
Production940
Technology1,165
Support3,320

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
12,855

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,214 3:55 6,428 7:51 9,641 11:46 12,855 15:42
Army3,410
Economy3,080
Production1,365
Technology1,180
Support3,820

Partial spend: actions with unknown prices are excluded.

15:42 / 15:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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