Replay
  • HumanLeon
    1. Mountain King, level 4
    2. Archmage, level 2
  • Night ElfLawLiet
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 4
vs
Game length
00:13:06
Patch
2.00
Downloads
25
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 6, 2026 by Stowka
Game breakdown

Leon (LeonXIV#21701)

430 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • ArchmageLevel 2
    1. Brilliance Aura level 1
    2. Blizzard level 1

Units

  • Peasant11
  • Footman7
  • Priest4
  • Spell Breaker2
  • Rifleman2
  • Sorceress1

Buildings

  • Farm7
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Defend
  • Priest Training
  • Sorceress Training

Items

  • Scroll of Regeneration3
  • Potion of Mana3
  • Potion of Healing3
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Dust of Appearance1
  • Boots of Speed1

Control groups

Group 123456
Set 133 30 94 36 31 7
Used 824 247 354 160 566 36
Actions by type
Right clicks
1752
Selections
582
Control group selections
2187
Control groups set
331
Build and train orders
108
Abilities
62
Basic commands
184
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
1

LawLiet (LawLiet#3990)

220 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 3
    2. Mana Burn level 3
  • Naga Sea WitchLevel 4
    1. Forked Lightning level 3
    2. Frost Arrows level 1

Units

  • Wisp38
  • Dryad8
  • Archer4
  • Goblin Zeppelin1
  • Druid of the Claw1

Buildings

  • Moon Well4
  • Ancient of Wonders3
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Strength of the Wild
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2

Items

  • Moonstone2
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Boots of Speed1

Control groups

Group 12345
Set 60 8 3 9 7
Used 335 16 228 194 81
Actions by type
Right clicks
1015
Selections
320
Control group selections
854
Control groups set
87
Build and train orders
128
Abilities
54
Basic commands
199
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
8,145

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,161 3:16 4,323 6:33 6,484 9:49 8,645 13:06
Army2,480
Economy1,210
Production640
Technology470
Support3,345
Nightelf
8,645

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,161 3:16 4,323 6:33 6,484 9:49 8,645 13:06
Army2,175
Economy2,280
Production640
Technology700
Support2,850
13:06 / 13:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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