Replay
  • OrcArminvB
    1. Far Seer, level 5
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 2
  • UndeadVarg
    1. Dreadlord, level 6
    2. Death Knight, level 3
vs
Game length
00:18:46
Patch
2.00
Downloads
16
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 4, 2026 by Stowka
Game breakdown

ArminvB (ArminvB#2981)

202 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • Shadow HunterLevel 3
    1. Healing Wave level 2
    2. Hex level 1
  • Tauren ChieftainLevel 2
    1. War Stomp level 1
    2. Endurance Aura level 1

Units

  • Troll Headhunter/Berserker16
  • Peon12
  • Troll Headhunter/Berserker3
  • Raider2
  • Wind Rider1
  • Kodo Beast1
  • Spirit Walker1
  • Grunt1

Buildings

  • Orc Burrow6
  • Barracks2
  • Great Hall2
  • Altar of Storms1
  • War Mill1
  • Voodoo Lounge1
  • Stronghold1
  • Beastiary1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Ranged WeaponsLevel 2
  • Troll Regeneration
  • Reinforced Defenses
  • Ensnare
  • Berserker Upgrade

Items

  • Healing Salve4
  • Scroll of Speed3
  • Lesser Clarity Potion3
  • Scroll of Healing1
  • Tiny Great Hall1
  • Potion of Healing1

Control groups

Group 12345
Set 35 8 17 25 16
Used 607 147 259 165 29
Actions by type
Right clicks
1314
Selections
632
Control group selections
1207
Control groups set
101
Build and train orders
134
Abilities
52
Basic commands
129
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
5

Varg (VARG#22958)

234 APM

Heroes

  • DreadlordLevel 6
    1. Sleep level 1
    2. Carrion Swarm level 3
    3. Vampiric Aura level 1
    4. Inferno level 1
  • Death KnightLevel 3
    1. Unholy Aura level 1
    2. Death Coil level 2

Units

  • Ghoul30
  • Acolyte15
  • Obsidian Statue5

Buildings

  • Ziggurat7
  • Crypt6
  • Altar of Darkness2
  • Tomb of Relics2
  • Nerubian Tower2
  • Spirit Tower2
  • Haunted Gold Mine1
  • Graveyard1
  • Necropolis1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Cannibalize
  • Unholy Strength
  • Unholy Armor
  • Ghoul Frenzy
  • Destroyer Form

Items

  • Rod of Necromancy2
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Potion of Mana2
  • Sacrificial Skull1
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Corruption1
  • Scroll of Protection1

Control groups

Group 1234567
Set 32 12 9 7 4 2 1
Used 655 441 340 65 3 0 0
Actions by type
Right clicks
1410
Selections
793
Control group selections
1504
Control groups set
67
Build and train orders
169
Abilities
59
Basic commands
126
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

Orc
10,635

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,440 4:41 6,880 9:23 10,320 14:04 13,760 18:46
Army3,840
Economy1,670
Production820
Technology940
Support3,365
UndeadData incomplete
13,760

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,440 4:41 6,880 9:23 10,320 14:04 13,760 18:46
Army4,600
Economy1,575
Production1,700
Technology1,310
Support4,575

Partial spend: actions with unknown prices are excluded.

18:46 / 18:46
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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