Replay
  • UndeadGonzoTramer
    1. Death Knight, level 5
    2. Lich, level 4
  • Night ElfDwieTwarze
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 5
vs
Game length
00:22:18
Patch
2.00
Downloads
21
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 2, 2026 by kover2177
Game breakdown

GonzoTramer (GonzoTramer#2346)

236 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2

Units

  • Ghoul18
  • Acolyte13
  • Gargoyle12
  • Obsidian Statue3
  • Abomination2
  • Meatwagon1
  • Frost Wyrm1

Buildings

  • Ziggurat9
  • Crypt5
  • Spirit Tower4
  • Tomb of Relics3
  • Altar of Darkness2
  • Nerubian Tower2
  • Haunted Gold Mine1
  • Necropolis1
  • Graveyard1
  • Halls of the Dead1
  • Slaughterhouse1
  • Black Citadel1
  • Boneyard1

Upgrades

  • Creature AttackLevel 3
  • Creature CarapaceLevel 2
  • Destroyer Form
  • Ghoul Frenzy
  • Disease Cloud
  • Stone Form

Items

  • Rod of Necromancy4
  • Scroll of Healing3
  • Sacrificial Skull2
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Wand of Negation1
  • Orb of Corruption1
  • Potion of Mana1

Control groups

Group 1245
Set 80 10 8 1
Used 680 389 207 194
Actions by type
Right clicks
2248
Selections
701
Control group selections
1470
Control groups set
99
Build and train orders
172
Abilities
56
Basic commands
235
Item uses
9
Subgroup switches
0
Units removed from queue
2
Escape presses
5

DwieTwarze (DwieTwarze#2534)

178 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 2
    2. Mana Burn level 3
    3. Metamorphosis level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 1
    2. Forked Lightning level 3
    3. Mana Shield level 1

Units

  • Wisp37
  • Dryad14
  • Archer7
  • Druid of the Claw2

Buildings

  • Moon Well9
  • Tree of Life5
  • Ancient of Lore3
  • Ancient of Wonders2
  • Hunter's Hall2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 2
  • Nature's Blessing
  • Abolish Magic
  • Mark of the Claw

Items

  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 162 9 10 3 3
Used 501 123 300 168 207
Actions by type
Right clicks
1389
Selections
419
Control group selections
1299
Control groups set
187
Build and train orders
135
Abilities
45
Basic commands
276
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
8

Timeline

Undead
16,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,215 5:34 8,430 11:09 12,645 16:43 16,860 22:18
Army5,955
Economy1,425
Production1,650
Technology1,775
Support6,055
Nightelf
13,685

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,215 5:34 8,430 11:09 12,645 16:43 16,860 22:18
Army3,450
Economy3,920
Production795
Technology875
Support4,645
22:18 / 22:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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