Replay
  • HumanThorZaIN
    1. Archmage, level 7
    2. Pandaren Brewmaster, level 4
    3. Paladin, level 1
  • OrcFhra
    1. Blademaster, level 4
    2. Firelord, level 3
    3. Shadow Hunter, level 1
vs
Game length
00:16:45
Patch
2.00
Downloads
21
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 1, 2026 by Stowka
Game breakdown

ThorZaIN (ThorZaIN#1694)

231 APM

Heroes

  • ArchmageLevel 7
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
    3. Blizzard level 2
  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Brawler level 2
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant26
  • Footman13
  • Priest4
  • Mortar Team3
  • Sorceress2
  • Spell Breaker2

Buildings

  • Farm9
  • Scout Tower3
  • Altar of Kings2
  • Barracks2
  • Arcane Tower2
  • Arcane Sanctum2
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Blacksmith1
  • Workshop1
  • Guard Tower1

Upgrades

  • Defend
  • Priest TrainingLevel 2
  • Plating
  • Sorceress TrainingLevel 2
  • Fragmentation Shards
  • Control Magic

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion3
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Circlet of Nobility1
  • Tome of Retraining1
  • Staff of Sanctuary1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 12345
Set 36 22 1 2 1
Used 217 174 75 203 45
Group 6890
Set 2 1 2 2
Used 18 1 107 163
Actions by type
Right clicks
1333
Selections
809
Control group selections
1003
Control groups set
69
Build and train orders
159
Abilities
83
Basic commands
156
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Fhra (Fhra#1387)

209 APM

Heroes

  • BlademasterLevel 4
    1. Mirror Image level 2
    2. Critical Strike level 2
  • FirelordLevel 3
    1. Summon Lava Spawn level 1
    2. Incinerate level 2
  • Shadow HunterLevel 1
    1. Healing Wave level 1

Units

  • Peon14
  • Troll Headhunter/Berserker8
  • Troll Headhunter/Berserker5
  • Grunt4
  • Kodo Beast2

Buildings

  • Orc Burrow4
  • Voodoo Lounge3
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Watch Tower1
  • Fortress1
  • Beastiary1

Upgrades

  • Reinforced Defenses
  • Backpack
  • Troll RegenerationLevel 2
  • Berserker Upgrade
  • War Drums Damage Increase
  • Ranged Weapons

Items

  • Healing Salve5
  • Lesser Clarity Potion4
  • Scroll of Speed2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Healing1
  • Claws of Attack +61
  • Tiny Great Hall1
  • Orb of Lightning1
  • Scroll of Healing1

Control groups

Group 1234560
Set 36 12 3 46 3 2 4
Used 256 103 72 120 163 102 3
Actions by type
Right clicks
1573
Selections
580
Control group selections
819
Control groups set
106
Build and train orders
142
Abilities
31
Basic commands
13
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Human
12,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,029 4:11 6,058 8:22 9,086 12:33 12,115 16:45
Army3,575
Economy2,335
Production1,120
Technology1,125
Support3,960
OrcData incomplete
10,250

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,029 4:11 6,058 8:22 9,086 12:33 12,115 16:45
Army3,065
Economy1,050
Production505
Technology1,040
Support4,590

Partial spend: actions with unknown prices are excluded.

16:45 / 16:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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