Replay
  • UndeadSheik
    1. Death Knight, level 5
    2. Lich, level 5
  • HumanDeathnote
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 4
vs
Game length
00:23:32
Patch
2.00
Downloads
29
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 1, 2026 by Stowka
Game breakdown

Sheik (sheik#2417)

312 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1

Units

  • Ghoul12
  • Acolyte8
  • Banshee8
  • Crypt Fiend5
  • Frost Wyrm3
  • Obsidian Statue2
  • Meatwagon2
  • Abomination1

Buildings

  • Altar of Darkness7
  • Ziggurat7
  • Boneyard3
  • Temple of the Damned2
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Haunted Gold Mine1

Upgrades

  • Backpack
  • Disease Cloud
  • Burrow
  • Web
  • Creature AttackLevel 3
  • Banshee TrainingLevel 2
  • Creature Carapace

Items

  • Rod of Necromancy3
  • Scroll of Town Portal3
  • Wand of Negation1
  • Orb of Corruption1
  • Scroll of Healing1

Control groups

Group 1234567
Set 60 15 7 16 7 3 2
Used 1063 424 579 241 149 14 37
Actions by type
Right clicks
2558
Selections
1272
Control group selections
2507
Control groups set
110
Build and train orders
123
Abilities
116
Basic commands
302
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Deathnote (Odinnsdagr#2292)

242 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2

Units

  • Peasant27
  • Footman8
  • Gryphon Rider6
  • Flying Machine5
  • Dragonhawk Rider3
  • Knight2
  • Spell Breaker2

Buildings

  • Farm12
  • Scout Tower6
  • Barracks3
  • Guard Tower3
  • Gryphon Aviary3
  • Town Hall2
  • Workshop2
  • Altar of Kings1
  • Arcane Tower1
  • Lumber Mill1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Lumber HarvestingLevel 2
  • Masonry
  • PlatingLevel 2
  • Animal War Training
  • SwordsLevel 2
  • Flak Cannons
  • Armor
  • Storm Hammers

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Staff of Sanctuary1
  • Orb of Slow1
  • Scroll of Healing1

Control groups

Group 123456
Set 120 11 9 46 11 7
Used 1026 129 28 1100 71 195
Actions by type
Right clicks
1322
Selections
853
Control group selections
2549
Control groups set
204
Build and train orders
190
Abilities
52
Basic commands
243
Item uses
2
Subgroup switches
0
Units removed from queue
3
Escape presses
1

Timeline

Undead
14,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,869 5:53 7,738 11:46 11,606 17:39 15,475 23:32
Army6,010
Economy825
Production2,360
Technology970
Support4,545
Human
15,475

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,869 5:53 7,738 11:46 11,606 17:39 15,475 23:32
Army4,780
Economy2,795
Production1,510
Technology1,270
Support5,120
23:32 / 23:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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