Replay
  • HumanDeathnote
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 1
  • Night ElfHiccup
    1. Beastmaster, level 5
    2. Naga Sea Witch, level 3
vs
Game length
00:17:47
Patch
2.00
Downloads
23
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 1, 2026 by Stowka
Game breakdown

Deathnote (Odinnsdagr#2292)

254 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant34
  • Footman10
  • Rifleman9
  • Priest6
  • Mortar Team2
  • Flying Machine1

Buildings

  • Farm9
  • Scout Tower6
  • Arcane Tower4
  • Altar of Kings2
  • Guard Tower2
  • Arcane Sanctum2
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1
  • Castle1

Upgrades

  • Defend
  • Long Rifles
  • Priest TrainingLevel 2
  • GunpowderLevel 2
  • Armor
  • Fragmentation Shards

Items

  • Scroll of Town Portal2
  • Boots of Speed1
  • Dust of Appearance1
  • Scroll of Healing1

Control groups

Group 123456
Set 69 5 23 46 21 6
Used 653 26 324 560 82 141
Actions by type
Right clicks
970
Selections
796
Control group selections
1786
Control groups set
170
Build and train orders
170
Abilities
72
Basic commands
278
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Hiccup (Hiccup#21167)

228 APM

Heroes

  • BeastmasterLevel 5
    1. Summon Bear level 3
    2. Summon Quilbeast level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp21
  • Dryad17
  • Archer5

Buildings

  • Moon Well5
  • Ancient of Lore3
  • Altar of Elders2
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • Abolish Magic
  • Reinforced Hides
  • Strength of the Wild
  • Nature's Blessing

Items

  • Lesser Clarity Potion6
  • Potion of Healing2
  • Potion of Mana2
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Circlet of Nobility1
  • Moonstone1

Control groups

Group 1234
Set 26 24 8 3
Used 222 520 16 14
Group 5678
Set 1 1 3 1
Used 384 13 25 2
Actions by type
Right clicks
1384
Selections
706
Control group selections
1196
Control groups set
67
Build and train orders
141
Abilities
40
Basic commands
261
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
12,655

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,164 4:26 6,328 8:53 9,491 13:20 12,655 17:47
Army4,465
Economy2,935
Production960
Technology1,335
Support2,960
Nightelf
9,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,164 4:26 6,328 8:53 9,491 13:20 12,655 17:47
Army3,115
Economy1,600
Production975
Technology520
Support3,520
17:47 / 17:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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