Replay
  • Night ElfHiccup
    1. Beastmaster, level 4
    2. Naga Sea Witch, level 3
  • HumanINHELL
    1. Archmage, level 3
    2. Mountain King, level 3
vs
Game length
00:12:08
Patch
2.00
Downloads
21
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 1, 2026 by Stowka
Game breakdown

Hiccup (Hiccup#21167)

236 APM

Heroes

  • BeastmasterLevel 4
    1. Summon Bear level 2
    2. Summon Quilbeast level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp15
  • Dryad9
  • Archer4

Buildings

  • Moon Well8
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Ancient of Wonders1
  • Hunter's Hall1

Upgrades

  • Abolish Magic
  • Reinforced Hides

Items

  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 22 15 2 2
Used 201 524 23 6
Group 5678
Set 1 1 2 1
Used 400 4 12 4
Actions by type
Right clicks
840
Selections
362
Control group selections
1174
Control groups set
46
Build and train orders
63
Abilities
16
Basic commands
127
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

INHELL (inhell#11683)

150 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Thunder Clap level 1

Units

  • Peasant10
  • Rifleman7
  • Footman5
  • Priest4

Buildings

  • Farm6
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Gunpowder
  • Priest TrainingLevel 2
  • Long RiflesLevel 2

Items

  • Boots of Speed2
  • Circlet of Nobility1

Control groups

Group 12345
Set 24 18 5 2 1
Used 64 33 4 114 99
Actions by type
Right clicks
787
Selections
375
Control group selections
314
Control groups set
50
Build and train orders
75
Abilities
14
Basic commands
49
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
6,155

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,539 3:02 3,078 6:04 4,616 9:06 6,155 12:08
Army1,825
Economy900
Production820
Technology370
Support2,240
HumanData incomplete
6,005

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,539 3:02 3,078 6:04 4,616 9:06 6,155 12:08
Army2,650
Economy750
Production490
Technology465
Support1,650

Partial spend: actions with unknown prices are excluded.

12:08 / 12:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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