Replay
  • OrcDanGer
    1. Far Seer, level 3
    2. Firelord, level 1
  • UndeadIghigo960
    1. Death Knight, level 3
vs
Game length
00:07:04
Patch
2.00
Downloads
17
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 1, 2026 by Stowka
Game breakdown

DanGer (DanGer#2365)

377 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • FirelordLevel 1
    1. Summon Lava Spawn level 1

Units

  • Peon6
  • Troll Headhunter/Berserker5
  • Grunt1

Buildings

  • Orc Burrow3
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Great Hall1
  • Beastiary1

Control groups

Group 1467
Set 48 1 2 2
Used 330 474 307 225
Actions by type
Right clicks
450
Selections
337
Control group selections
1336
Control groups set
53
Build and train orders
37
Abilities
3
Basic commands
114
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Ighigo960 (ighigo960#1371)

202 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1

Units

  • Ghoul14
  • Acolyte3

Buildings

  • Ziggurat3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Nerubian Tower1

Items

  • Rod of Necromancy1

Control groups

Group 13456
Set 8 1 1 2 1
Used 43 27 142 79 125
Actions by type
Right clicks
304
Selections
151
Control group selections
416
Control groups set
13
Build and train orders
32
Abilities
9
Basic commands
315
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Orc
3,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 994 1:46 1,988 3:32 2,981 5:18 3,975 7:04
Army875
Economy835
Production505
Technology315
Support815
Undead
3,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 994 1:46 1,988 3:32 2,981 5:18 3,975 7:04
Army1,680
Economy225
Production380
Technology745
Support945
7:04 / 7:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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