Replay
  • UndeadSheik
    1. Crypt Lord, level 3
  • HumanINHELL
    1. Archmage, level 2
vs
Game length
00:05:27
Patch
2.00
Downloads
22
Shallow Grave
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 1, 2026 by Stowka
Game breakdown

Sheik (sheik#2417)

277 APM

Heroes

  • Crypt LordLevel 3
    1. Carrion Beetles level 2
    2. Impale level 1

Units

  • Ghoul12
  • Acolyte8

Buildings

  • Crypt6
  • Ziggurat4
  • Altar of Darkness2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 123456
Set 15 1 3 7 1 1
Used 213 76 117 64 7 5
Actions by type
Right clicks
444
Selections
145
Control group selections
482
Control groups set
28
Build and train orders
56
Abilities
7
Basic commands
88
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

INHELL (inhell#11683)

210 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant12
  • Footman8

Buildings

  • Farm3
  • Altar of Kings1
  • Barracks1
  • Keep1

Control groups

Group 12345
Set 9 14 1 1 1
Used 30 20 3 134 121
Actions by type
Right clicks
417
Selections
134
Control group selections
308
Control groups set
26
Build and train orders
39
Abilities
1
Basic commands
21
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
4,855

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,214 1:21 2,428 2:43 3,641 4:05 4,855 5:27
Army1,440
Economy825
Production1,560
Technology100
Support930
Human
2,880

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,214 1:21 2,428 2:43 3,641 4:05 4,855 5:27
Army1,080
Economy900
Production340
Technology320
Support240
5:27 / 5:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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