Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 1
  • HumanDeathnote
    1. Archmage, level 3
    2. Mountain King, level 1
    3. Paladin, level 1
vs
Game length
00:10:59
Patch
2.00
Downloads
16
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 1, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

207 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Footman11
  • Peasant8
  • Priest3
  • Goblin Shredder1

Buildings

  • Farm7
  • Scout Tower5
  • Arcane Tower5
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Arcane Sanctum1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Magic Sentry

Items

  • Potion of Mana1
  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 123456
Set 85 5 47 10 3 1
Used 168 24 158 53 289 9
Actions by type
Right clicks
537
Selections
380
Control group selections
701
Control groups set
151
Build and train orders
102
Abilities
11
Basic commands
175
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Deathnote (Odinnsdagr#2292)

255 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant9
  • Footman7
  • Gryphon Rider4

Buildings

  • Farm8
  • Altar of Kings2
  • Gryphon Aviary2
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Castle1
  • Lumber Mill1
  • Blacksmith1

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 77 1 8 40 20 9
Used 437 0 30 601 41 168
Actions by type
Right clicks
579
Selections
334
Control group selections
1277
Control groups set
155
Build and train orders
71
Abilities
11
Basic commands
129
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
6,270

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,568 2:44 3,135 5:29 4,703 8:14 6,270 10:59
Army2,265
Economy600
Production490
Technology1,040
Support1,875
Human
5,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,568 2:44 3,135 5:29 4,703 8:14 6,270 10:59
Army2,065
Economy675
Production800
Technology710
Support1,430
10:59 / 10:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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