Replay
  • OrcForkxx
    1. Far Seer, level 2
    2. Shadow Hunter, level 2
  • HumanDeathnote
    1. Archmage, level 5
    2. Beastmaster, level 3
vs
Game length
00:11:42
Patch
2.00
Downloads
17
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 1, 2026 by Stowka
Game breakdown

Forkxx (Forkxx#1480)

167 APM

Heroes

  • Far SeerLevel 2
    1. Feral Spirit level 1
    2. Chain Lightning level 1
  • Shadow HunterLevel 2
    1. Serpent Ward level 1
    2. Healing Wave level 1

Units

  • Peon10
  • Troll Headhunter/Berserker7
  • Grunt7
  • Shaman3

Buildings

  • Orc Burrow3
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Spirit Lodge1

Upgrades

  • Spiked Barricades
  • Reinforced DefensesLevel 2
  • Berserker Strength
  • Shaman Training

Items

  • Healing Salve3
  • Lesser Clarity Potion2
  • Scroll of Speed1

Control groups

Group 1234567
Set 1 33 4 3 1 1 3
Used 0 115 25 96 84 71 3
Actions by type
Right clicks
641
Selections
572
Control group selections
394
Control groups set
46
Build and train orders
81
Abilities
25
Basic commands
43
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Deathnote (Odinnsdagr#2292)

262 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • BeastmasterLevel 3
    1. Summon Quilbeast level 1
    2. Summon Bear level 2

Units

  • Peasant13
  • Footman7
  • Spell Breaker4
  • Priest2
  • Sorceress2

Buildings

  • Farm6
  • Scout Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Defend
  • Sorceress Training
  • Priest Training

Items

  • Boots of Speed1

Control groups

Group 123456
Set 49 11 17 47 15 6
Used 334 17 245 348 70 168
Actions by type
Right clicks
747
Selections
426
Control group selections
1182
Control groups set
145
Build and train orders
126
Abilities
33
Basic commands
171
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

OrcData incomplete
5,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,511 2:55 3,023 5:51 4,534 8:46 6,045 11:42
Army2,735
Economy750
Production510
Technology440
Support1,450

Partial spend: actions with unknown prices are excluded.

Human
6,045

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,511 2:55 3,023 5:51 4,534 8:46 6,045 11:42
Army2,385
Economy1,360
Production640
Technology540
Support1,120
11:42 / 11:42
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays