Replay
  • HumanTaro
    1. Archmage, level 4
    2. Mountain King, level 3
  • UndeadSuperfurion
    1. Lich, level 3
    2. Death Knight, level 2
vs
Game length
00:11:56
Patch
2.00
Downloads
14
Northern Isles 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Aug 1, 2026 by Stowka
Game breakdown

Taro (Taro#12797)

205 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant11
  • Rifleman6
  • Footman5
  • Priest5
  • Sorceress1

Buildings

  • Farm7
  • Scout Tower6
  • Altar of Kings2
  • Guard Tower2
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1
  • Arcane Vault1

Upgrades

  • Long RiflesLevel 2
  • GunpowderLevel 2

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 1 9 7 79 10
Used 204 62 89 406 50
Actions by type
Right clicks
644
Selections
321
Control group selections
811
Control groups set
106
Build and train orders
92
Abilities
24
Basic commands
234
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Superfurion (Superfurion#2332)

104 APM

Heroes

  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul14
  • Acolyte8
  • Crypt Fiend5
  • Obsidian Statue1

Buildings

  • Ziggurat4
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Web
  • Ghoul Frenzy

Items

  • Potion of Healing3
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Boots of Speed1
  • Potion of Mana1
  • Orb of Corruption1
Actions by type
Right clicks
489
Selections
375
Control group selections
0
Control groups set
0
Build and train orders
84
Abilities
30
Basic commands
138
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

HumanData incomplete
7,140

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,848 2:59 3,695 5:58 5,543 8:57 7,390 11:56
Army2,735
Economy825
Production670
Technology605
Support2,305

Partial spend: actions with unknown prices are excluded.

Undead
7,390

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,848 2:59 3,695 5:58 5,543 8:57 7,390 11:56
Army2,955
Economy600
Production520
Technology945
Support2,370
11:56 / 11:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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