Replay
  • UndeadSkutt
    1. Death Knight, level 5
    2. Lich, level 4
  • Night ElfTR-vanilla
    1. Priestess of the Moon, level 4
    2. Goblin Alchemist, level 3
vs
Game length
00:19:16
Patch
2.00
Downloads
17
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 31, 2026 by Stowka
Game breakdown

Skutt (Skutt#2463)

159 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2

Units

  • Gargoyle9
  • Acolyte7
  • Ghoul6

Buildings

  • Ziggurat7
  • Crypt3
  • Nerubian Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Necropolis1

Upgrades

  • Creature AttackLevel 3
  • Ghoul Frenzy
  • Stone Form
  • Creature CarapaceLevel 3

Items

  • Rod of Necromancy3
  • Scroll of Healing2
  • Dust of Appearance1
  • Potion of Healing1
  • Potion of Mana1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 90 51 2 16 15
Used 475 327 91 45 32
Actions by type
Right clicks
1103
Selections
419
Control group selections
970
Control groups set
174
Build and train orders
77
Abilities
38
Basic commands
105
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
0

TR-vanilla (Vanilla#2472)

251 APM

Heroes

  • Priestess of the MoonLevel 4
    1. Searing Arrows level 2
    2. Trueshot Aura level 2
  • Goblin AlchemistLevel 3
    1. Acid Bomb level 1
    2. Healing Spray level 2

Units

  • Wisp31
  • Archer12
  • Huntress7

Buildings

  • Moon Well8
  • Ancient of War2
  • Ancient of Wonders2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient Protector1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Upgrade Moon Glaive
  • Ultravision
  • Strength of the Moon

Items

  • Scroll of Town Portal2
  • Lesser Clarity Potion2
  • Potion of Mana2
  • Dust of Appearance1
  • Scroll of Healing1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 12356
Set 26 13 2 4 2
Used 895 376 116 284 192
Actions by type
Right clicks
1827
Selections
515
Control group selections
1863
Control groups set
47
Build and train orders
95
Abilities
54
Basic commands
151
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Undead
9,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,609 4:49 5,218 9:38 7,826 14:27 10,435 19:16
Army2,295
Economy750
Production780
Technology1,020
Support4,620
Nightelf
10,435

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,609 4:49 5,218 9:38 7,826 14:27 10,435 19:16
Army2,925
Economy2,200
Production480
Technology850
Support3,980
19:16 / 19:16
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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