Replay
  • HumanStarshaped
    1. Archmage, level 3
    2. Mountain King, level 3
  • UndeadSkutt
    1. Lich, level 4
    2. Death Knight, level 1
    3. Crypt Lord, level 1
vs
Game length
00:15:29
Patch
2.00
Downloads
22
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 31, 2026 by Stowka
Game breakdown

Starshaped (Starshaped#2916)

206 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2

Units

  • Rifleman12
  • Priest11
  • Peasant9
  • Footman5
  • Mortar Team2

Buildings

  • Farm8
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Blacksmith1
  • Arcane Tower1
  • Arcane Sanctum1
  • Workshop1

Upgrades

  • Long Rifles
  • Priest Training
  • Gunpowder

Control groups

Group 123456
Set 54 13 13 13 6 9
Used 309 150 58 190 173 164
Actions by type
Right clicks
1101
Selections
538
Control group selections
1044
Control groups set
108
Build and train orders
80
Abilities
22
Basic commands
105
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Skutt (Skutt#2463)

175 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 1
    1. Death Coil level 1
  • Crypt LordLevel 1
    1. Impale level 1

Units

  • Ghoul15
  • Acolyte8
  • Obsidian Statue2
  • Abomination2

Buildings

  • Ziggurat7
  • Crypt2
  • Haunted Gold Mine2
  • Nerubian Tower2
  • Spirit Tower2
  • Slaughterhouse2
  • Altar of Darkness1
  • Tomb of Relics1
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Cannibalize
  • Unholy Strength
  • Ghoul Frenzy
  • Disease Cloud
  • Destroyer Form

Items

  • Rod of Necromancy4
  • Sacrificial Skull1
  • Boots of Speed1
  • Potion of Healing1
  • Orb of Corruption1

Control groups

Group 12345
Set 111 6 2 60 58
Used 252 184 124 75 50
Actions by type
Right clicks
861
Selections
464
Control group selections
685
Control groups set
237
Build and train orders
88
Abilities
55
Basic commands
138
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
7,760

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,293 3:52 4,585 7:44 6,878 11:36 9,170 15:29
Army4,980
Economy675
Production630
Technology465
Support1,010
UndeadData incomplete
9,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,293 3:52 4,585 7:44 6,878 11:36 9,170 15:29
Army2,680
Economy1,275
Production860
Technology1,410
Support2,945

Partial spend: actions with unknown prices are excluded.

15:29 / 15:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays