Replay
  • Night ElfMoon
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • UndeadEer0
    1. Death Knight, level 4
    2. Lich, level 4
    3. Dreadlord, level 1
vs
Game length
00:23:29
Patch
2.00
Downloads
50
Springtime 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 31, 2026 by Elven_Star
Game breakdown

Moon (Moon#35134)

328 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Druid of the Talon17
  • Wisp16
  • Druid of the Claw10
  • Hippogryph10
  • Dryad7
  • Archer4

Buildings

  • Moon Well8
  • Altar of Elders5
  • Ancient of Wind4
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Druid of the Talon Training
  • Strength of the WildLevel 3
  • Ultravision
  • Mark of the Claw
  • Reinforced HidesLevel 3
  • Mark of the Talon

Items

  • Scroll of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Staff of Preservation1
  • Dust of Appearance1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 324 132 232 118 2
Used 841 744 370 48 488
Group 67890
Set 5 4 3 3 3
Used 686 135 0 0 0
Actions by type
Right clicks
2306
Selections
438
Control group selections
3312
Control groups set
826
Build and train orders
184
Abilities
92
Basic commands
496
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
21

Eer0 (orange#14823)

317 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • DreadlordLevel 1
    1. Vampiric Aura level 1

Units

  • Ghoul11
  • Gargoyle8
  • Acolyte6
  • Crypt Fiend6
  • Obsidian Statue3
  • Frost Wyrm2

Buildings

  • Crypt7
  • Ziggurat7
  • Altar of Darkness5
  • Black Citadel2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Burrow
  • Creature AttackLevel 3
  • Web
  • Creature CarapaceLevel 2

Items

  • Scroll of Healing3
  • Rod of Necromancy2
  • Potion of Mana2
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 74 16 7 12 13
Used 1079 820 243 123 47
Actions by type
Right clicks
3186
Selections
1131
Control group selections
2312
Control groups set
122
Build and train orders
280
Abilities
100
Basic commands
299
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
16,535

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,134 5:52 8,268 11:44 12,401 17:36 16,535 23:29
Army7,980
Economy960
Production1,960
Technology800
Support4,835
Undead
14,285

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,134 5:52 8,268 11:44 12,401 17:36 16,535 23:29
Army5,380
Economy450
Production2,590
Technology1,320
Support4,545
23:29 / 23:29
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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