Replay
  • OrcIce orc
    1. Far Seer, level 5
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 4
  • OrcFoCuS
    1. Far Seer, level 5
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 4
vs
Game length
00:23:25
Patch
2.00
Downloads
33
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 31, 2026 by Elven_Star
Game breakdown

Ice orc (Ice#41209)

210 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 2
    2. Chain Lightning level 3
  • Shadow HunterLevel 4
    1. Healing Wave level 2
    2. Hex level 2
  • Tauren ChieftainLevel 4
    1. War Stomp level 2
    2. Endurance Aura level 2

Units

  • Troll Headhunter/Berserker25
  • Shaman11
  • Troll Headhunter/Berserker9
  • Peon7
  • Grunt5

Buildings

  • Orc Burrow6
  • Altar of Storms2
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Spirit Lodge1
  • Fortress1

Upgrades

  • Shaman TrainingLevel 2
  • Berserker Upgrade
  • Ranged Weapons

Items

  • Lesser Clarity Potion12
  • Healing Salve7
  • Scroll of Speed4
  • Scroll of Healing4
  • Potion of Invisibility3
  • Potion of Mana2
  • Potion of Lesser Invulnerability2
  • Tiny Great Hall1
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 115 1 25 2 8
Used 606 52 353 74 32
Actions by type
Right clicks
1451
Selections
1221
Control group selections
1117
Control groups set
151
Build and train orders
302
Abilities
177
Basic commands
415
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
0

FoCuS (FoCuS#31324)

398 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 2
    2. Chain Lightning level 3
  • Shadow HunterLevel 4
    1. Healing Wave level 2
    2. Hex level 2
  • Tauren ChieftainLevel 4
    1. War Stomp level 2
    2. Endurance Aura level 2

Units

  • Shaman12
  • Troll Headhunter/Berserker12
  • Peon8
  • Troll Headhunter/Berserker7
  • Grunt1

Buildings

  • Orc Burrow5
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Spirit Lodge1

Upgrades

  • Berserker Upgrade
  • Shaman TrainingLevel 4
  • Ranged WeaponsLevel 3
  • Troll Regeneration

Items

  • Lesser Clarity Potion13
  • Healing Salve5
  • Scroll of Healing5
  • Potion of Lesser Invulnerability4
  • Scroll of Speed3
  • Potion of Healing2
  • Potion of Mana2
  • Scroll of Town Portal1
  • Tiny Great Hall1
  • Dust of Appearance1

Control groups

Group 1234567
Set 8 24 9 2 57 1 2
Used 1416 1085 540 4 271 452 140
Actions by type
Right clicks
3108
Selections
1151
Control group selections
3908
Control groups set
103
Build and train orders
280
Abilities
155
Basic commands
502
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Orc
15,340

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,835 5:51 7,670 11:42 11,505 17:33 15,340 23:25
Army7,020
Economy525
Production690
Technology715
Support6,390
OrcData incomplete
13,105

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,835 5:51 7,670 11:42 11,505 17:33 15,340 23:25
Army4,325
Economy600
Production510
Technology815
Support6,855

Partial spend: actions with unknown prices are excluded.

23:25 / 23:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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