Replay
  • UndeadAspect
    1. Death Knight, level 4
    2. Lich, level 3
    3. Dark Ranger, level 3
  • Night ElfOleksiiRadko
    1. Warden, level 5
    2. Pandaren Brewmaster, level 4
vs
Game length
00:20:16
Patch
2.00
Downloads
27
Amazonia
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 29, 2026 by Stowka
Game breakdown

Aspect (Aspect#21972)

258 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Dark RangerLevel 3
    1. Silence level 1
    2. Black Arrow level 2

Units

  • Acolyte13
  • Ghoul9
  • Crypt Fiend5
  • Obsidian Statue5
  • Frost Wyrm2
  • Goblin Zeppelin1

Buildings

  • Ziggurat6
  • Slaughterhouse2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Black Citadel1
  • Boneyard1

Upgrades

  • Destroyer Form
  • Creature AttackLevel 2
  • Web

Items

  • Rod of Necromancy4
  • Scroll of Healing3
  • Dust of Appearance2
  • Circlet of Nobility1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 150 14 7 3 1
Used 882 580 258 107 312
Actions by type
Right clicks
1475
Selections
644
Control group selections
2139
Control groups set
175
Build and train orders
117
Abilities
43
Basic commands
346
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

OleksiiRadko (Leshka#21750)

239 APM

Heroes

  • WardenLevel 5
    1. Fan of Knives level 3
    2. Blink level 2
  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Haze level 2

Units

  • Wisp21
  • Dryad5
  • Archer4
  • Druid of the Claw4
  • Druid of the Talon4
  • Goblin Shredder1

Buildings

  • Moon Well7
  • Altar of Elders2
  • Ancient of War2
  • Hunter's Hall2
  • Ancient of Lore2
  • Ancient of Wind2
  • Tree of Ages1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Backpack
  • Well Spring
  • Nature's Blessing
  • Mark of the Claw
  • Ultravision
  • Strength of the WildLevel 2
  • Druid of the Talon Training
  • Reinforced Hides
  • Mark of the Talon

Items

  • Potion of Invisibility2
  • Orb of Venom2
  • Potion of Lesser Invulnerability2
  • Staff of Teleportation1
  • Boots of Speed1
  • Tome of Retraining1
  • Anti-magic Potion1
  • Moonstone1
  • Staff of Preservation1

Control groups

Group 123456
Set 39 31 9 15 12 3
Used 574 348 240 146 424 16
Actions by type
Right clicks
1702
Selections
675
Control group selections
1748
Control groups set
109
Build and train orders
135
Abilities
76
Basic commands
137
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
10,690

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,918 5:04 5,835 10:08 8,753 15:12 11,670 20:16
Army4,165
Economy975
Production810
Technology920
Support3,820
Nightelf
11,670

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,918 5:04 5,835 10:08 8,753 15:12 11,670 20:16
Army3,180
Economy1,600
Production1,270
Technology1,075
Support4,545
20:16 / 20:16
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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