Replay
  • OrcCommutation
    1. Blademaster, level 3
    2. Shadow Hunter, level 3
    3. Tauren Chieftain, level 3
  • Night ElfOleksiiRadko
    1. Keeper of the Grove, level 4
    2. Warden, level 3
vs
Game length
00:18:22
Patch
2.00
Downloads
24
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 29, 2026 by Stowka
Game breakdown

Commutation (C0mmutati0n#2548)

191 APM

Heroes

  • BlademasterLevel 3
    1. Wind Walk level 1
    2. Critical Strike level 1
    3. Mirror Image level 1
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1

Units

  • Peon8
  • Tauren4
  • Troll Headhunter/Berserker3
  • Grunt2
  • Troll Headhunter/Berserker2
  • Spirit Walker1

Buildings

  • Orc Burrow8
  • Voodoo Lounge3
  • Altar of Storms1
  • Stronghold1
  • Barracks1
  • War Mill1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Reinforced Defenses
  • Spirit Walker Training
  • Berserker Upgrade
  • Pulverize

Items

  • Lesser Clarity Potion11
  • Healing Salve7
  • Scroll of Speed5
  • Potion of Mana3
  • Potion of Healing2
  • Circlet of Nobility1
  • Claws of Attack +61
  • Orb of Lightning1
  • Tiny Great Hall1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 115 2 3 55 1 1
Used 497 2 42 255 73 125
Actions by type
Right clicks
1100
Selections
616
Control group selections
994
Control groups set
177
Build and train orders
133
Abilities
54
Basic commands
225
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
4

OleksiiRadko (Leshka#21750)

265 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • WardenLevel 3
    1. Shadow Strike level 2
    2. Fan of Knives level 1

Units

  • Wisp25
  • Dryad11
  • Druid of the Talon6
  • Archer4
  • Hippogryph2

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of War2
  • Ancient of Wonders2
  • Ancient of Wind2
  • Tree of Life2
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Lore1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Strength of the Wild
  • Reinforced Hides
  • Druid of the Claw Training

Items

  • Lesser Clarity Potion3
  • Scroll of Healing2
  • Claws of Attack +61
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Staff of Teleportation1
  • Moonstone1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 32 52 2 8 7 4
Used 507 471 259 148 355 15
Actions by type
Right clicks
1486
Selections
885
Control group selections
1755
Control groups set
105
Build and train orders
107
Abilities
106
Basic commands
134
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

OrcData incomplete
10,320

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,629 4:35 5,258 9:11 7,886 13:46 10,515 18:22
Army2,390
Economy600
Production495
Technology890
Support5,945

Partial spend: actions with unknown prices are excluded.

Nightelf
10,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,629 4:35 5,258 9:11 7,886 13:46 10,515 18:22
Army3,245
Economy2,180
Production1,115
Technology750
Support3,225
18:22 / 18:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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