Replay
  • Night ElfDise
    1. Keeper of the Grove, level 3
vs
Game length
00:06:00
Patch
2.00
Downloads
17
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jul 23, 2026 by Stowka
Game breakdown

Dise (DiSe22#2860)

237 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Force of Nature level 1
    2. Entangling Roots level 2

Units

  • Wisp14
  • Archer2
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1

Buildings

  • Moon Well4
  • Hunter's Hall2
  • Altar of Elders1
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1

Control groups

Group 123456
Set 8 7 1 1 1 1
Used 32 30 18 140 139 126
Actions by type
Right clicks
454
Selections
166
Control group selections
485
Control groups set
19
Build and train orders
34
Abilities
28
Basic commands
10
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

RaZZoRMaN (RaZZoRMaN#2591)

336 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1

Units

  • Peon11
  • Grunt8

Buildings

  • Orc Burrow3
  • Stronghold2
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1

Items

  • Lesser Clarity Potion1
  • Healing Salve1
  • Scroll of Speed1

Control groups

Group 12345
Set 55 4 18 4 6
Used 278 387 93 102 135
Actions by type
Right clicks
443
Selections
100
Control group selections
995
Control groups set
87
Build and train orders
42
Abilities
2
Basic commands
30
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
3,615

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,066 1:30 2,133 3:00 3,199 4:30 4,265 6:00
Army895
Economy840
Production330
Technology320
Support1,230
Orc
4,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,066 1:30 2,133 3:00 3,199 4:30 4,265 6:00
Army1,600
Economy825
Production360
Technology630
Support850
6:00 / 6:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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