Replay
  • Night ElfEleGaNt
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
    3. Pit Lord, level 1
  • HumanSok
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:16:02
Patch
2.00
Downloads
23
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
Jul 23, 2026 by kover2177
Game breakdown

EleGaNt (暗夜精灵#41)

269 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Pit LordLevel 1
    1. Rain of Fire level 1

Units

  • Wisp15
  • Dryad6
  • Archer5
  • Druid of the Claw5
  • Goblin Zeppelin1

Buildings

  • Moon Well6
  • Ancient of Wonders3
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Mark of the Claw
  • Reinforced Hides

Items

  • Staff of Preservation2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Anti-magic Potion1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1245678
Set 53 15 1 1 1 1 1
Used 438 112 252 43 165 1 224
Actions by type
Right clicks
1511
Selections
971
Control group selections
1235
Control groups set
73
Build and train orders
145
Abilities
82
Basic commands
208
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Sok (SoooooK#7421)

252 APM

Heroes

  • ArchmageLevel 4
    1. Blizzard level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2

Units

  • Peasant22
  • Footman9
  • Spell Breaker5
  • Sorceress4
  • Mortar Team4
  • Priest3
  • Rifleman3
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Flying Machine1

Buildings

  • Farm14
  • Scout Tower5
  • Arcane Tower3
  • Arcane Vault3
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Guard Tower1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Long Rifles
  • Swords
  • PlatingLevel 2
  • Priest Training
  • Sorceress Training
  • Gunpowder

Items

  • Dust of Appearance1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Potion of Mana1
  • Tome of Retraining1

Control groups

Group 12345
Set 248 48 14 60 4
Used 487 333 35 43 82
Group 6790
Set 2 1 1 1
Used 34 25 20 41
Actions by type
Right clicks
1256
Selections
796
Control group selections
1100
Control groups set
379
Build and train orders
206
Abilities
52
Basic commands
158
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Nightelf
9,560

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,225 4:00 6,450 8:01 9,675 12:01 12,900 16:02
Army3,035
Economy1,240
Production640
Technology775
Support3,870
Human
12,900

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,225 4:00 6,450 8:01 9,675 12:01 12,900 16:02
Army5,365
Economy2,035
Production960
Technology675
Support3,865
16:02 / 16:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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